Amulets & Armor
v1.02
Open Source Game
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Go to the source code of this file.
Macros | |
#define | COS(X) G_cosTable[ (X) & 0x3FF ] |
#define | ICOS(X) G_invCosTable[ (X) & 0x3FF ] |
#define | M_PI 3.14159265358979323846 |
#define | MATH_ANGLE_360 1024 |
#define | MATH_ANGLE_45 128 |
#define | MATH_ANGLE_90 256 |
#define | MATH_ANGLE_ACCURACY 64 |
#define | MATH_MAX_ANGLE 1024 |
#define | MATH_MAX_DISTANCE 10000 |
#define | MathCosineLookup(x) ((T_sword32)(cos(((double)(x))*2.0*M_PI/65536.0)*65536.0)) |
#define | MathInvCosineLookup(x) ICOS( (x) >> 6 ) |
#define | MathInvDistanceLookup(x) (G_invDistTable[x]) |
#define | MathPower2Lookup(x) (G_power2table[x]) |
#define | MathSineLookup(x) ((T_sword32)(sin(((double)(x))*2.0*M_PI/65536.0)*65536.0)) |
#define | MathTangentLookup(x) TAN( (x) >> 6 ) |
#define | MathViewTanTableLookup(x) (G_viewTanTable[x]) |
#define | SIN(X) G_sinTable[ (X) & 0x3FF ] |
#define | TAN(X) G_tanTable[ (X) & 0x3FF ] |
Functions | |
T_word16 | MathArcTangent (T_sword32 y, T_sword32 x) |
T_word16 | MathArcTangent32 (T_sword32 y, T_sword32 x) |
T_sword32 | MathCosine (T_word16 angle) |
T_void | MathFinish (void) |
T_void | MathInitialize (T_word32 screenWidth) |
T_void | MathInitializeInvDistTable (T_word32 screenWidth) |
T_sword32 | MathInvCosine (T_word16 angle) |
T_sword32 | MathSine (T_word16 angle) |
T_sword32 | MathTangent (T_word16 angle) |
T_sword16 | MathXTimesCosAngle (T_sword16 x, T_word16 angle) |
T_sword16 | MathXTimesSinAngle (T_sword16 x, T_word16 angle) |
Variables | |
T_sword32 | G_cosTable [MATH_MAX_ANGLE] |
T_word16 | G_distanceTable [256][256] |
T_sword32 | G_invCosTable [MATH_MAX_ANGLE] |
T_sword32 | G_invDistTable [MATH_MAX_DISTANCE] |
T_byte8 | G_power2table [257] |
T_sword32 | G_sinTable [MATH_MAX_ANGLE] |
T_sword32 | G_tanTable [MATH_MAX_ANGLE] |
T_byte8 | G_translucentTable [256][256] |
T_sword32 | G_viewTanTable [MAX_VIEW3D_WIDTH] |
#define COS | ( | X) | G_cosTable[ (X) & 0x3FF ] |
#define ICOS | ( | X) | G_invCosTable[ (X) & 0x3FF ] |
#define M_PI 3.14159265358979323846 |
#define MATH_ANGLE_360 1024 |
#define MATH_ANGLE_45 128 |
#define MATH_ANGLE_90 256 |
#define MATH_ANGLE_ACCURACY 64 |
#define MATH_MAX_ANGLE 1024 |
#define MATH_MAX_DISTANCE 10000 |
#define MathInvCosineLookup | ( | x) | ICOS( (x) >> 6 ) |
#define MathInvDistanceLookup | ( | x) | (G_invDistTable[x]) |
#define MathPower2Lookup | ( | x) | (G_power2table[x]) |
#define MathTangentLookup | ( | x) | TAN( (x) >> 6 ) |
#define MathViewTanTableLookup | ( | x) | (G_viewTanTable[x]) |
#define SIN | ( | X) | G_sinTable[ (X) & 0x3FF ] |
#define TAN | ( | X) | G_tanTable[ (X) & 0x3FF ] |
T_word16 G_distanceTable[256][256] |