Amulets & Armor
v1.02
Open Source Game
|
ACTIVITY | Map Script Activities |
AREASND | Sound effects over areas of the map |
BANKUI | Bank User Interface |
BANNER | Player's Bottom Banner User Interface |
BUTTON | Button UI Component |
CLIENT | Client Player Actions |
CLI_RECV | Client Receive Packet Communications |
CLI_SEND | Client Send Packet Communications |
CMDQUEUE | Queue of Packets and Commands for Networking |
COLOR | Color Palette Control |
COLORIZE | Colorizing Routines (Grayscale to Shade table) |
COMIO | Serial IO Driver |
COMM | Modem Driver |
COMWIN | Communications Window User Interface |
CONFIG | CONFIG.INI File |
CONTROL | Mouse Control in Game |
CRELOGIC | Creature Logic and AI |
CSYNCPCK | Synchronized Communication Packet Handling |
ConnUI | Connect to Server User Interface (deprecated) |
DBLLINK | Double Linked List |
DEBUG | Debug Call Stack System |
DITALK | Direct Talk System |
DOOR | Door Control System |
EFFECT | Item and Spell Effects |
EFX | Special Efx in the 3D World |
FILE | File IO |
FORM | Form User Interface |
GRAPHIC | Graphic User Interface Component |
GRAPHICS | Graphics Drawing System |
GUILDUI | Guild User Interface |
HARDFORM | Hard Form UI Game System |
HOUSEUI | Housing User Interface |
INIFILE | INI File System |
INNUI | Inn User Interface |
INVENTORY | Interface User Interface |
KEYBOARD | Keyboad Controls |
KEYMAP | Key Remapping |
LIGHT | Light Table for Map |
LOOK | Look User Interface |
MAP | Map Interface |
MAPANIM | Animation for Maps Configuration |
MEMORY | Memory Allocation/Freeing |
MESSAGE | Message Rendering |
MOUSEMOD | Mouse OS interface |
MainUI | Main UI for Character Creation |
NOTES | Notes Banner Window |
OBJECT | Objects in World |
OBJGEN | Object Generator |
OBJMOVE | Object Movement Subsystem |
OBJTYPE | Object Types |
OVERHEAD | Overhead Map |
OVERLAY | Overlay Animation |
PACKET | Packet Communications |
PEOPHERE | People Here |
PICS | Picture Resource File |
PLAYER | Player Object |
Prompt | Prompt Status Bar UI |
RANDOM | Random Number Generator |
RESOURCE | Resource File System |
SCHEDULE | Comm Driver Test Code |
SCRFORM | Script-based Forms |
SCRIPT | Script System |
SERVER | Server/World Code |
SERVERSH | Server shared code |
SLIDER | Sliding Wall/Door System |
SLIDR | Scroll bars for UI |
SMACHINE | State Machine System |
SMCCHOOS | Choose Character State Machine |
SMCDIS | Disconnect State Machine |
SMCLOGOF | Logoff server state machine |
SMCONNEC | State Machine for connecting to server |
SMCPLAY | Playing Game State Machine |
SMLEAVE | State machine for leaving group/game |
SMMAIN | State Machine Top |
SOUND | Sound System |
SPELLS | Spells System |
STATS | Player Stats |
STORE | Store User Interface |
SYNCMEM | Synchronization Memory Debug Utility |
SYNCTIME | Syncrhonized Time Module |
TESTME | Main Top Level Code |
TEXT | Text UI Component |
TICKER | Ticker Timer System |
TOWNUI | Town User Interface |
TXTFLD | Text Field User Interface Component |
Txtbox | Text Box User Interface Component |
UI | User Interface Top Level control |
UIBUTTON | User Interface Button Code |
UITEXT | User Interface for Text |
UPDATE | Various Updates |
VIEW | View Drawing |
VM | Virtual Memory |
_3D_COLLI | 3D Collision Routines |
_3D_IO | 3D Loading and unloading of maps |
_3D_TRIG | 3D Math routines |
_3D_VIEW | 3D Rendering |