Client Receive Packet Communications.
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Client Receive Packet Communications.
The client/server interface is broken into a send and receive side. This is the receive/process side. Responses from the server/world will come back on the here and be fully processed. It implies that the actions have been synchronized with all the other players and is really going to happen.
- See Also
- http://www.amuletsandarmor.com/AALicense.txt
ClientReceiveChangePasswordStatusPacket is received when the client previously made a request to change a password. This is the result.
- Parameters
-
p_packet | – load character status packet |
ClientReceiveCheckPasswordStatusPacket is received when the client previously made a request to check a password. This is the result.
- Parameters
-
p_packet | – load character status packet |
ClientReceiveCreateCharStatusPacket is called when the server is ready to tell if the character needs to be downloaded or not.
- Parameters
-
p_packet | – load character status packet |
ClientReceiveDeleteCharStatusPacket is called when the server is ready to tell if the character needs to be downloaded or not.
- Parameters
-
p_packet | – load character status packet |
ClientReceiveGotoPlacePacket is the routine that stops the current map and goes to another.
ClientReceiveLoadCharStatusPacket is called when the server is ready to tell if the character needs to be downloaded or not.
- Parameters
-
p_packet | – load character status packet |
ClientReceiveMessagePacket is called when someone sends a message about someone saying something.
ClientReceiveLoginPacket tells the client that the server has just allowed the client to login.
ClientReceivePlayerLogoffPacket tells the client that one of the players have left this group. Remove all the associated information.
- Parameters
-
ClientReceiveRequestEnterStatusPacket is called when the server is responding to a ClientRequestEnterStatusPacket.
- Parameters
-
p_packet | – request enter status packet |
ClientReceiveServerIDPacket receives a server id packet that tells what the unique server identifier is.
- Parameters
-
p_packet | – server id packet |