Amulets & Armor
v1.02
Open Source Game
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Communications Window User Interface. More...
Macros | |
#define | NUM_CANNED_SAYINGS 40 |
#define | NUM_SAMPLE_MAPS 4 |
Functions | |
T_void | ComwinCloseCommunicatePage (T_void) |
T_void | ComwinDisplayCommunicatePage (T_void) |
T_void | ComwinInitCommunicatePage (T_void) |
E_Boolean | ComwinIsOpen (T_void) |
T_void | ComwinSay (T_buttonID buttonID) |
T_void | ComwinSayNth (T_word16 saynum) |
Variables | |
E_comwinSampleType | G_characterSampleMaps [CLASS_UNKNOWN] |
T_word16 | G_sampleNumbers [NUM_CANNED_SAYINGS] |
T_byte8 | G_sampleSetMarkers [NUM_SAMPLE_MAPS+1] |
Communications Window User Interface.
The Communications Window is the UI for sending fun sound clips or text to other players in the area. We originally thought it might be good to make it so only players nearby can hear these sayings, but later gave up on that.
#define NUM_CANNED_SAYINGS 40 |
#define NUM_SAMPLE_MAPS 4 |
T_void ComwinSay | ( | T_buttonID | buttonID) |
E_comwinSampleType G_characterSampleMaps[CLASS_UNKNOWN] |
T_word16 G_sampleNumbers[NUM_CANNED_SAYINGS] |
T_byte8 G_sampleSetMarkers[NUM_SAMPLE_MAPS+1] |