Amulets & Armor  v1.02
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Macros | Functions | Variables
COMWIN

Communications Window User Interface. More...

Macros

#define NUM_CANNED_SAYINGS   40
 
#define NUM_SAMPLE_MAPS   4
 

Functions

T_void ComwinCloseCommunicatePage (T_void)
 
T_void ComwinDisplayCommunicatePage (T_void)
 
T_void ComwinInitCommunicatePage (T_void)
 
E_Boolean ComwinIsOpen (T_void)
 
T_void ComwinSay (T_buttonID buttonID)
 
T_void ComwinSayNth (T_word16 saynum)
 

Variables

E_comwinSampleType G_characterSampleMaps [CLASS_UNKNOWN]
 
T_word16 G_sampleNumbers [NUM_CANNED_SAYINGS]
 
T_byte8 G_sampleSetMarkers [NUM_SAMPLE_MAPS+1]
 

Detailed Description

Communications Window User Interface.

The Communications Window is the UI for sending fun sound clips or text to other players in the area. We originally thought it might be good to make it so only players nearby can hear these sayings, but later gave up on that.

See Also
http://www.amuletsandarmor.com/AALicense.txt

Macro Definition Documentation

#define NUM_CANNED_SAYINGS   40
#define NUM_SAMPLE_MAPS   4

Function Documentation

T_void ComwinCloseCommunicatePage ( T_void  )
T_void ComwinDisplayCommunicatePage ( T_void  )
T_void ComwinInitCommunicatePage ( T_void  )
E_Boolean ComwinIsOpen ( T_void  )
T_void ComwinSay ( T_buttonID  buttonID)
T_void ComwinSayNth ( T_word16  saynum)

Variable Documentation

E_comwinSampleType G_characterSampleMaps[CLASS_UNKNOWN]
T_word16 G_sampleNumbers[NUM_CANNED_SAYINGS]
T_byte8 G_sampleSetMarkers[NUM_SAMPLE_MAPS+1]
Initial value:
=
{
9,20,30,40,50
}