Amulets & Armor
v1.02
Open Source Game
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Mouse Control in Game. More...
Data Structures | |
struct | T_controlMouseStruct |
Macros | |
#define | JUMP_RESET_TIME 20 |
Mouse Control in Game.
All the neat features of the mouse control is handled here.
Use this code to control what the mouse cursor looks like and what the mouse actions do.
#define JUMP_RESET_TIME 20 |
Shuts down and cleans up control things. Restores the mouse to the default bitmap.
free up the mouse pointer resource.
Sets up the mouse (& keyboard?) for control in the game. Initializes all necessary variables and default mouse bitmap, ect.
Initialize the mouse.
Sets up the mouse (& keyboard?) for control in ui situations. Initializes all necessary variables and default mouse bitmap, ect.
Initialize the mouse.
T_void ControlSetDefaultPointer | ( | E_controlMousePointerType | type) |
T_void ControlSetObjectPointer | ( | T_3dObject * | p_obj) |