Graphic User Interface Component.
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T_void | GraphicCleanUp (T_void) |
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T_void | GraphicClear (T_graphicID graphicID, T_byte8 clearcolor) |
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T_graphicID | GraphicCreate (T_word16 lx, T_word16 ly, T_byte8 *bmname) |
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T_void | GraphicDelete (T_graphicID graphicID) |
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T_void | GraphicDrawAt (T_graphicID graphicID, T_word16 lx, T_word16 ly) |
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T_void | GraphicDrawToActualScreen (T_void) |
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T_void | GraphicDrawToCurrentScreen (T_void) |
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T_resource | GraphicGetResource (T_graphicID graphicID) |
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T_void * | GraphicGetStateBlock (T_void) |
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T_void | GraphicHide (T_graphicID graphicID) |
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E_Boolean | GraphicIsAt (T_graphicID graphicID, T_word16 lx, T_word16 ly) |
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E_Boolean | GraphicIsOffSet (T_graphicID graphicID) |
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E_Boolean | GraphicIsShadowed (T_graphicID graphicID) |
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E_Boolean | GraphicIsVisible (T_graphicID graphicID) |
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T_void | GraphicSetOffSet (T_graphicID graphicID, T_word16 x, T_word16 y) |
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T_void | GraphicSetPostCallBack (T_graphicID graphicID, T_graphicHandler graphichandler, T_word16 cbinfo) |
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T_void | GraphicSetPreCallBack (T_graphicID graphicID, T_graphicHandler graphichandler, T_word16 cbinfo) |
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T_void | GraphicSetResource (T_graphicID graphicID, T_resource newresource) |
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T_void | GraphicSetShadow (T_graphicID graphicID, T_byte8 newshadow) |
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T_void | GraphicSetSize (T_graphicID graphicID, T_word16 sizex, T_word16 sizey) |
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T_void | GraphicSetStateBlock (T_void *p_state) |
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T_void | GraphicShow (T_graphicID graphicID) |
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T_void | GraphicUpdate (T_graphicID graphicID) |
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T_void | GraphicUpdateAllGraphics (T_void) |
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T_void | GraphicUpdateAllGraphicsBuffered (T_void) |
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T_void | GraphicUpdateAllGraphicsForced (T_void) |
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Graphic User Interface Component.
In the UI system, a Graphic is a single picture or graphic.
- See Also
- http://www.amuletsandarmor.com/AALicense.txt
Draws a box of the specified color over the graphic location
Adds a graphic to the current list of graphics for a form
Releases memory allocated to a graphic Cleanup releases memory allocated to all 'graphics'
Draws the graphic at a specific x,y location passed in.
Sets variables in the Graphic structure
Returns E_booleans about the state of the given graphic
Draws a graphic on the screen at the stored locx+xoff, locy+yoff also will shadow if shadow is set to anything less than 255, and will not draw graphic if visible or changed are set to FALSE.
Calls GraphicUpdate for all graphics currently allocated. Note that graphic will not draw if visible or changed are set to FALSE.