Amulets & Armor  v1.02
Open Source Game
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Data Structures | Functions
HARDFORM

Hard Form UI Game System. More...

Data Structures

struct  T_hardFormCallbackGroup
 

Functions

T_void HardFormEnd (T_void)
 
T_void HardFormHandleMouse (E_mouseEvent event, T_word16 x, T_word16 y, T_buttonClick buttons)
 
E_Boolean HardFormIsOpen (T_void)
 
T_void HardFormStart (T_word32 formNum)
 
T_void HardFormUpdate (T_void)
 

Detailed Description

Hard Form UI Game System.

Hard Forms are predefined forms in the game system that the player can jump between. Town UI, Bank UI, and Guild UI are all examples. Going to a Hard Form causes the game to drop all previous forms (except the banner UI) for this form.

See Also
http://www.amuletsandarmor.com/AALicense.txt

Function Documentation

T_void HardFormEnd ( T_void  )
T_void HardFormHandleMouse ( E_mouseEvent  event,
T_word16  x,
T_word16  y,
T_buttonClick  buttons 
)
E_Boolean HardFormIsOpen ( T_void  )
T_void HardFormStart ( T_word32  formNum)
T_void HardFormUpdate ( T_void  )