Amulets & Armor
v1.02
Open Source Game
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Server shared code. More...
Functions | |
E_Boolean | ServerDamageObjectXYZ (T_3dObject *p_obj, T_word32 data) |
T_word16 | ServerLockDoorsInArea (T_sword32 x, T_sword32 y, T_word16 radius) |
T_word16 | ServerUnlockDoorsInArea (T_sword32 x, T_sword32 y, T_word16 radius) |
Variables | |
T_sword32 | G_sourceX |
T_sword32 | G_sourceY |
T_sword32 | G_sourceZ |
Server shared code.
In the past, there was a "shared" group of code between different server types. This code needs to be combined with SERVER.C.
E_Boolean ServerDamageObjectXYZ | ( | T_3dObject * | p_obj, |
T_word32 | data | ||
) |
ServerDamageObject does damage to any object.
p_obj | – Object to damage |
data | – Amount of damage to do and what type and owner |
T_sword32 G_sourceX |
T_sword32 G_sourceY |
T_sword32 G_sourceZ |