Amulets & Armor
v1.02
Open Source Game
|
Disconnect State Machine. More...
Data Structures | |
struct | T_SMCDisconnectData |
Functions | |
E_Boolean | SMCDisconnectCheckFlag (T_stateMachineHandle handle, T_word32 flag) |
T_void | SMCDisconnectDataFinish (T_stateMachineHandle handle) |
T_void | SMCDisconnectDataInit (T_stateMachineHandle handle) |
T_void | SMCDisconnectErrorMsgEnter (T_stateMachineHandle handle, T_word32 extraData) |
T_void | SMCDisconnectExitToConnectEnter (T_stateMachineHandle handle, T_word32 extraData) |
T_void | SMCDisconnectFinish (T_void) |
T_void | SMCDisconnectHangUpEnter (T_stateMachineHandle handle, T_word32 extraData) |
T_stateMachineHandle | SMCDisconnectInitialize (T_void) |
T_void | SMCDisconnectSaveCharacterEnter (T_stateMachineHandle handle, T_word32 extraData) |
T_void | SMCDisconnectSetFlag (T_word16 flag, E_Boolean state) |
T_void | SMCDisconnectUpdate (T_void) |
Disconnect State Machine.
Handle disconnect as a state machine.
E_Boolean SMCDisconnectCheckFlag | ( | T_stateMachineHandle | handle, |
T_word32 | flag | ||
) |
SMCDisconnectCheckFlag
handle | – Handle to state machine |
flag | – Flag to change |
T_void SMCDisconnectDataFinish | ( | T_stateMachineHandle | handle) |
SMCDisconnectDataFinish
handle | – Handle to state machine |
T_void SMCDisconnectDataInit | ( | T_stateMachineHandle | handle) |
SMCDisconnectDataInit
handle | – Handle to state machine |
T_void SMCDisconnectErrorMsgEnter | ( | T_stateMachineHandle | handle, |
T_word32 | extraData | ||
) |
SMCDisconnectErrorMsgEnter
handle | – Handle to state machine |
extraData | – Not used |
T_void SMCDisconnectExitToConnectEnter | ( | T_stateMachineHandle | handle, |
T_word32 | extraData | ||
) |
SMCDisconnectExitToConnectEnter
handle | – Handle to state machine |
extraData | – Not used |
T_void SMCDisconnectHangUpEnter | ( | T_stateMachineHandle | handle, |
T_word32 | extraData | ||
) |
SMCDisconnectHangUpEnter
handle | – Handle to state machine |
extraData | – Not used |
T_stateMachineHandle SMCDisconnectInitialize | ( | T_void | ) |
SMCDisconnectInitialize
T_void SMCDisconnectSaveCharacterEnter | ( | T_stateMachineHandle | handle, |
T_word32 | extraData | ||
) |
SMCDisconnectSaveCharacterEnter
handle | – Handle to state machine |
extraData | – Not used |
SMCDisconnectSetFlag
flag | – Flag to change |
state | – New state of flag |