Playing Game State Machine.
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E_Boolean | SMCPlayGameCheckFlag (T_stateMachineHandle handle, T_word32 flag) |
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T_void | SMCPlayGameDataFinish (T_stateMachineHandle handle) |
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T_void | SMCPlayGameDataInit (T_stateMachineHandle handle) |
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T_void | SMCPlayGameDoGameEnter (T_stateMachineHandle handle, T_word32 extraData) |
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T_void | SMCPlayGameDoGameExit (T_stateMachineHandle handle, T_word32 extraData, E_Boolean isDestroyed) |
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T_void | SMCPlayGameDoGameIdle (T_stateMachineHandle handle, T_word32 extraData) |
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T_void | SMCPlayGameEndGameEnter (T_stateMachineHandle handle, T_word32 extraData) |
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T_void | SMCPlayGameFinish (T_void) |
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T_void | SMCPlayGameGoToPlaceEnter (T_stateMachineHandle handle, T_word32 extraData) |
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T_stateMachineHandle | SMCPlayGameInitialize (T_void) |
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T_void | SMCPlayGameSetFlag (T_word16 flag, E_Boolean state) |
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T_void | SMCPlayGameTimedOutEnter (T_stateMachineHandle handle, T_word32 extraData) |
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T_void | SMCPlayGameUpdate (T_void) |
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T_void | SMCPlayGameWaitForGoToEnter (T_stateMachineHandle handle, T_word32 extraData) |
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Playing Game State Machine.
Playing a game in a simple state machine.
- See Also
- http://www.amuletsandarmor.com/AALicense.txt
SMCPlayGameCheckFlag
- Parameters
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handle | – Handle to state machine |
flag | – Flag to change |
SMCPlayGameDataFinish
- Parameters
-
handle | – Handle to state machine |
SMCPlayGameDataInit
- Parameters
-
handle | – Handle to state machine |
SMCPlayGameDoGameEnter
- Parameters
-
handle | – Handle to state machine |
extraData | – Not used |
SMCPlayGameDoGameExit
- Parameters
-
handle | – Handle to state machine |
extraData | – Not used |
isDestroyed | – TRUE if state machine is being destroy |
SMCPlayGameDoGameIdle
- Parameters
-
handle | – Handle to state machine |
extraData | – Not used |
SMCPlayGameEndGameEnter
- Parameters
-
handle | – Handle to state machine |
extraData | – Not used |
SMCPlayGameGoToPlaceEnter
- Parameters
-
handle | – Handle to state machine |
extraData | – Not used |
SMCPlayGameInitialize
- Returns
- Handle to state machine created
SMCPlayGameSetFlag
- Parameters
-
flag | – Flag to change |
state | – New state of flag |
SMCPlayGameTimedOutEnter
- Parameters
-
handle | – Handle to state machine |
extraData | – Not used |
SMCPlayGameWaitForGoToEnter
- Parameters
-
handle | – Handle to state machine |
extraData | – Not used |