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E_Boolean | StatsAddBolt (E_equipBoltTypes type, T_sword16 num) |
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E_Boolean | StatsAddCoin (E_equipCoinTypes type, T_sword16 num) |
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T_void | StatsAddPlayerNotePage (T_word16 whichpage) |
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T_void | StatsCalcAverageArmorValue (T_void) |
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T_void | StatsCalcPlayerAttackDamage (T_void) |
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T_void | StatsCalcPlayerAttackSpeed (T_void) |
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T_void | StatsCalcPlayerMovementSpeed (T_void) |
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T_void | StatsChangePlayerAttributeMod (E_statsAttributeType attribute, T_sbyte8 value) |
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T_void | StatsChangePlayerExperience (T_sword32 amt) |
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T_void | StatsChangePlayerFood (T_sword16 amt) |
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T_void | StatsChangePlayerHealth (T_sword16 amt) |
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T_void | StatsChangePlayerHealthRegen (T_sword16 amt) |
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T_void | StatsChangePlayerLoad (T_sword16 amt) |
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T_void | StatsChangePlayerMana (T_sword16 amt) |
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T_void | StatsChangePlayerManaRegen (T_sword16 amt) |
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T_void | StatsChangePlayerPoisonLevel (T_sword16 amt) |
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T_void | StatsChangePlayerTotalCarriedWealth (T_sword32 amount) |
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T_void | StatsChangePlayerWater (T_sword16 amt) |
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T_void | StatsClearPlayerAttributeMod (E_statsAttributeType attribute) |
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T_void | StatsClearSavedCharacterList (T_void) |
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T_void | StatsCreateCharacterControl (E_formObjectType objtype, T_word16 objstatus, T_word32 objID) |
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E_Boolean | StatsCreateCharacterUI (T_void) |
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T_void | StatsCreateCharacterUIEnd (T_void) |
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T_void | StatsCreateCharacterUIInit (T_void) |
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T_void | StatsCreateCharacterUIStart (T_void) |
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T_void | StatsCreateCharacterUIUpdate (T_void) |
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T_void | StatsDecrementRuneCount (T_byte8 which) |
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E_Boolean | StatsDeleteCharacter (T_byte8 selected) |
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T_void | StatsDisplayStatisticsPage (T_void) |
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T_void | StatsDrawCharacterPortrait (T_word16 x1, T_word16 y1) |
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T_word16 | StatsFindPastPlace (T_word16 adventureNumber) |
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T_byte8 | StatsGetActive (T_void) |
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T_byte8 | StatsGetArmorValue (T_byte8 location) |
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T_byte8 * | StatsGetCharacterList (T_void) |
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T_word32 | StatsGetJumpPower () |
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T_word16 | StatsGetNumberOfNotes (T_void) |
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T_void | StatsGetPassword (T_byte8 selected, T_byte8 password[MAX_SIZE_PASSWORD]) |
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T_word16 | StatsGetPlayerAttackDamage (T_void) |
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T_word16 | StatsGetPlayerAttribute (E_statsAttributeType attribute) |
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T_sword16 | StatsGetPlayerAttributeMod (E_statsAttributeType attribute) |
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T_word16 | StatsGetPlayerAttributeNoMod (E_statsAttributeType attribute) |
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E_effectDamageType | StatsGetPlayerDamageType (T_void) |
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T_word16 | StatsGetPlayerNotePageID (T_word16 pageIndex) |
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T_byte8 * | StatsGetPlayerNotes (T_void) |
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T_word32 | StatsGetPlayerTotalCarriedWealth (T_void) |
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T_word32 | StatsGetPlayerTotalSavedWealth (T_void) |
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T_statsSavedCharacterID * | StatsGetSavedCharacterIDStruct (T_word16 selected) |
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T_statsSavedCharArray * | StatsGetSavedCharacterList (T_void) |
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E_Boolean | StatsHitWasCritical (T_void) |
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T_void | StatsIncrementRuneCount (T_byte8 which) |
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T_void | StatsInit (T_void) |
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E_Boolean | StatsIOwnHouse (T_word32 houseNum) |
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E_Boolean | StatsLoadCharacter (T_byte8 selected) |
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T_void | StatsLoadCharacterControl (E_formObjectType objtype, T_word16 objstatus, T_word32 objID) |
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E_Boolean | StatsLoadCharacterUI (T_byte8 selection) |
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T_void | StatsLoadCharacterUIEnd (T_void) |
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T_void | StatsLoadCharacterUIInit (T_void) |
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T_void | StatsLoadCharacterUIStart (T_void) |
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T_void | StatsLoadCharacterUIUpdate (T_void) |
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T_void | StatsMakeActive (T_byte8 selected) |
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T_void | StatsModJumpPower (T_sword16 mod) |
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E_Boolean | StatsPlayerHasIdentified (T_word16 objType) |
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E_Boolean | StatsPlayerHasNotePage (T_word16 whichpage) |
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T_void | StatsPlayerIdentify (T_word16 objType) |
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T_void | StatsRemovePlayerNotePage (T_word16 whichpage) |
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E_Boolean | StatsRuneIsAvailable (T_byte8 which) |
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E_Boolean | StatsSaveCharacter (T_byte8 selected) |
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T_void | StatsSetActive (T_playerStats *p_stats) |
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T_void | StatsSetArmorValue (E_equipLocations location, T_byte8 value) |
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T_void | StatsSetIOwnHouse (T_word32 houseNum, E_Boolean to) |
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T_void | StatsSetName (T_byte8 *newname) |
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T_void | StatsSetPassword (T_byte8 selected, T_byte8 password[MAX_SIZE_PASSWORD]) |
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T_void | StatsSetPlayerHealth (T_word16 amount) |
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T_void | StatsSetPlayerMana (T_word16 amount) |
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T_void | StatsSetPlayerNotes (T_byte8 *fieldData) |
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T_void | StatsSetSavedCharacterList (T_statsSavedCharArray *p_chars) |
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T_void | StatsSetWeaponBaseDamage (T_byte8 value) |
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T_void | StatsSetWeaponBaseSpeed (T_sbyte8 value) |
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T_void | StatsTakeDamage (T_word16 type, T_word16 amt) |
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T_void | StatsToggleGodMode (T_void) |
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T_void | StatsUpdatePastPlace (T_word16 adventureNumber, T_word16 mapNumber) |
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T_void | StatsUpdatePlayerStatistics (T_void) |
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Player Stats.
All stat information about a player and updating what they effect goes in this code.