Store User Interface.
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T_void | StoreAddBuyType (E_equipObjectTypes type) |
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T_void | StoreAddItem (T_word16 objectToAdd, T_word16 numberToAdd) |
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T_void | StoreCloseInventory (T_void) |
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T_void | StoreConfirmBuyItem (T_void) |
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T_void | StoreConfirmSellItem (T_void) |
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T_void | StoreConvertCurrencyToString (T_byte8 *tempString, T_word32 amount) |
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T_word16 | StoreGetBuyValue (T_inventoryItemStruct *p_inv) |
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T_void | StoreHandleTransaction (E_mouseEvent event, T_word16 x, T_word16 y, T_buttonClick buttons) |
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E_Boolean | StoreHouseModeIsOn (T_void) |
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E_Boolean | StoreIsOpen (T_void) |
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T_void | StoreRemoveItem (T_word16 objectToRemove, T_word16 numberToRemove) |
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T_void | StoreRequestBuyItem (T_inventoryItemStruct *p_item) |
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T_void | StoreRequestSellItem (T_inventoryItemStruct *p_inv) |
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T_void | StoreSetControlCallback (T_storeCallback callback) |
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T_void | StoreSetHouseModeOn (T_void) |
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T_void | StoreSetUpInventory (T_word16 x1, T_word16 y1, T_word16 x2, T_word16 y2, T_word16 gridspacesx, T_word16 gridspacesy) |
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T_void | StoreUIEnd (T_void) |
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T_void | StoreUIStart (T_word32 formNum) |
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T_void | StoreUIUpdate (T_void) |
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E_Boolean | StoreWillBuy (E_equipObjectTypes type) |
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Store User Interface.
Buying and selling items in the store goes here. Store stock is also determined here.
- See Also
- http://www.amuletsandarmor.com/AALicense.txt