Amulets & Armor
v1.02
Open Source Game
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Text UI Component. More...
Functions | |
T_void | TextCleanString (T_byte8 *stringToClean) |
T_void | TextCleanUp (T_void) |
T_textID | TextCreate (T_word16 lx, T_word16 ly, const T_byte8 *string) |
T_void | TextDelete (T_textID textID) |
T_void | TextDrawCallBack (T_graphicID graphicID, T_word16 index) |
T_graphicID | TextGetGraphicID (T_textID textID) |
T_void | TextMoveText (T_textID textID, T_word16 x, T_word16 y) |
T_void | TextSetColor (T_textID textID, T_byte8 fc, T_byte8 bc) |
T_void | TextSetFont (T_textID textID, T_byte8 *fontname) |
T_void | TextSetText (T_textID textID, const T_byte8 *string) |
Text UI Component.
Text User Interface components for handling text on UI objects.
Adds a text to the current list of texts for a form
Releases memory allocated to a text Cleanup releases memory allocated to all 'texts'
T_void TextDrawCallBack | ( | T_graphicID | graphicID, |
T_word16 | index | ||
) |
A routine that is called to draw the text (callback routine assigned to p_graphicID, called from GraphicDraw)
T_graphicID TextGetGraphicID | ( | T_textID | textID) |