Amulets & Armor  v1.02
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Data Structures | Macros | Functions | Variables
3D_COLLI.H File Reference
#include "GENERAL.H"
#include "VIEWFILE.H"

Go to the source code of this file.

Data Structures

struct  T_lineOfSightLast
 
struct  T_wallListItem
 

Macros

#define WALL_LIST_ITEM_LOWER   0x02 /* ---- --1- */
 
#define WALL_LIST_ITEM_MAIN   0x04 /* ---- -1-- */
 
#define WALL_LIST_ITEM_UPPER   0x01 /* ---- ---1 */
 

Functions

E_Boolean Collide3dCheckLineOfSight (T_sword16 sightStartX, T_sword16 sightStartY, T_sword16 sightEndX, T_sword16 sightEndY)
 
T_sword16 Collide3dCheckSegmentHitBox (T_word16 lineNum, T_sword16 x1, T_sword16 y1, T_sword16 x2, T_sword16 y2)
 
T_sword16 Collide3dCheckSegmentHitsSegment (T_sword16 x1, T_sword16 y1, T_sword16 x2, T_sword16 y2, T_word16 lineNum)
 
T_word16 Collide3dFindWallList (T_sword16 x1, T_sword16 y1, T_sword16 x2, T_sword16 y2, T_sword16 z, T_word16 maxWalls, T_wallListItem *p_list, T_byte8 wallTypes)
 
E_Boolean Collide3dGetSectorsInBox (T_sword32 x, T_sword32 y, T_word16 radius, T_word16 maxSectors, T_word16 *p_sectors, T_word16 *p_numSectors)
 
T_word16 Collide3dGetWallsInBox (T_sword32 x, T_sword32 y, T_word16 radius, T_word16 maxWalls, T_word16 *p_walls)
 
E_Boolean Collide3dMoveToXYZ (T_3dObject *p_obj, T_sword32 newX, T_sword32 newY, T_sword32 newZ)
 
E_Boolean Collide3dObjectToObjectCheckLineOfSight (T_3dObject *p_from, T_3dObject *p_to)
 
E_Boolean Collide3dObjectToXYCheckLineOfSight (T_3dObject *p_from, T_lineOfSightLast *p_lastSight, T_sword16 x, T_sword16 y)
 
E_Boolean Collide3dObjectToXYCheckLineOfSightWithZ (T_3dObject *p_from, T_sword16 x, T_sword16 y, T_sword16 z)
 
T_byte8 Collide3dPointOnRight (T_sword32 lineX1, T_sword32 lineY1, T_sword32 lineX2, T_sword32 lineY2, T_sword32 pointX, T_sword32 pointY)
 
T_void Collide3dSetWallDefinition (T_word16 lineFlags)
 
T_void Collide3dUpdateLineOfSightLast (T_lineOfSightLast *p_lastSight, T_3dObject *p_target)
 
T_void View3dAllowDip (T_void)
 
T_void View3dDisallowDip (T_void)
 
T_word16 View3dFindLineHits (T_sword16 x1, T_sword16 y1, T_sword16 x2, T_sword16 y2, T_word16 maxHits, T_sword16 *lines)
 
T_void View3dGetCeilingBelow (T_word16 *below)
 
T_void View3dGetFloorAbove (T_word16 *above)
 
T_void View3dGetFloorAndCeilingHeight (T_sword16 *floor, T_sword16 *ceiling)
 
T_word16 View3dGetMoveAccuracy (T_void)
 
T_word16View3dGetSurroundingSectors (T_word16 *numSectors)
 
E_Boolean View3dIsAllowDip (T_void)
 
T_sword16 View3dMoveTo (T_sword32 *oldX, T_sword32 *oldY, T_word16 angle, T_sword32 step, T_sword32 radius, T_sword32 foot, T_sword32 head, T_sword16 height, T_3dObject *p_obj)
 
T_sword16 View3dMoveToFast (T_sword32 *oldX, T_sword32 *oldY, T_word16 angle, T_sword32 step, T_sword32 radius, T_sword32 foot, T_sword32 head, T_sword32 height, T_3dObject *p_obj)
 
T_sword16 View3dMoveToXY (T_sword32 *oldX, T_sword32 *oldY, T_sword32 newx, T_sword32 newy, T_sword32 radius, T_sword32 foot, T_sword32 head, T_sword16 height, T_3dObject *p_obj)
 
E_Boolean View3dObjectHit (T_sword16 x, T_sword16 y, T_word16 radius)
 
E_Boolean View3dObjectHitFast (T_sword16 x, T_sword16 y, T_word16 radius, T_sword16 lastX, T_sword16 lastY, T_sword16 zBottom, T_sword16 zTop, T_sword16 height, T_3dObject *p_movingObject)
 
T_void View3dSetExceptObject (T_word16 exceptObject)
 
T_void View3dSetExceptObjectByPtr (T_objMoveStruct *p_object)
 
T_void View3dSetMoveAccuracy (T_word16 accuracy)
 

Variables

T_word16 G_numHits
 

Macro Definition Documentation

#define WALL_LIST_ITEM_LOWER   0x02 /* ---- --1- */
#define WALL_LIST_ITEM_MAIN   0x04 /* ---- -1-- */
#define WALL_LIST_ITEM_UPPER   0x01 /* ---- ---1 */

Function Documentation

T_word16 View3dGetMoveAccuracy ( T_void  )
E_Boolean View3dObjectHit ( T_sword16  x,
T_sword16  y,
T_word16  radius 
)
T_void View3dSetMoveAccuracy ( T_word16  accuracy)