Amulets & Armor
v1.02
Open Source Game
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#include <ctype.h>
#include "3D_IO.H"
#include "3D_TRIG.H"
#include "AREASND.H"
#include "DOOR.H"
#include "EFFECT.H"
#include "FILE.H"
#include "GENERAL.H"
#include "MAP.H"
#include "MEMORY.H"
#include "OBJECT.H"
#include "OBJGEN.H"
#include "PICS.H"
#include "PROMPT.H"
Data Structures | |
struct | T_mapGroupStruct |
Functions | |
T_void | IAssignWallAt (T_sword16 x, T_sword16 y, T_word16 animNum) |
T_sword16 | View3dCalculateLowestCeiling (T_word16 sector) |
T_mapGroup | View3dCreateMapGroup (T_void) |
T_void | View3dDestroyMapGroup (T_mapGroup p_mapGroup) |
T_void | View3dGetMapGroup (T_mapGroup p_mapGroup) |
T_void | View3dGetStartLocation (T_word16 num, T_sword16 *p_x, T_sword16 *p_y, T_word16 *p_angle) |
T_void | View3dLoadMap (T_byte8 *MapName) |
T_void | View3dResolveSpecialObjects (T_void) |
T_void | View3dSetMapGroup (T_mapGroup p_mapGroup) |
T_void | View3dSetSectorType (T_word16 sector, T_word16 sectorType) |
T_void | View3dUnloadMap (T_void) |