Amulets & Armor  v1.02
Open Source Game
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Data Structures | Macros | Functions | Variables
3D_IO.C File Reference
#include <ctype.h>
#include "3D_IO.H"
#include "3D_TRIG.H"
#include "AREASND.H"
#include "DOOR.H"
#include "EFFECT.H"
#include "FILE.H"
#include "GENERAL.H"
#include "MAP.H"
#include "MEMORY.H"
#include "OBJECT.H"
#include "OBJGEN.H"
#include "PICS.H"
#include "PROMPT.H"

Data Structures

struct  T_mapGroupStruct
 

Macros

#define OBJECT_TYPE_LIGHT   924
 
#define SOUND_CRICKETS   3014
 
#define SOUND_ELECTRICITY   3001
 
#define SOUND_FIREPLACE   3008
 
#define SOUND_HUM   3013
 
#define SOUND_LAVA   3009
 
#define SOUND_LAVA_BOIL   3011
 
#define SOUND_MACHINE_BUZZ   3000
 
#define SOUND_RUMBLE   3010
 
#define SOUND_SHORELINE   3016
 
#define SOUND_STREAM   3003
 
#define SOUND_TELEPORTER   3006
 
#define SOUND_TELEPORTER2   3002
 
#define SOUND_TUBE_HUM   3015
 
#define SOUND_WARM_HUM   3012
 
#define SOUND_WATER_DRIP   3018
 
#define SOUND_WATER_FALL   3007
 
#define SOUND_WATER_FOUNTAIN   3019
 
#define SOUND_WIND_HARD   3004
 
#define SOUND_WIND_SOFT   3004
 
#define SPECIAL_OBJECT_ACID_SECTOR   1543
 
#define SPECIAL_OBJECT_AREA_SOUND_CRICKETS   1533
 
#define SPECIAL_OBJECT_AREA_SOUND_ELECTRICITY   1517
 
#define SPECIAL_OBJECT_AREA_SOUND_FIREPLACE   1509
 
#define SPECIAL_OBJECT_AREA_SOUND_HUM   1532
 
#define SPECIAL_OBJECT_AREA_SOUND_LAVA   1510
 
#define SPECIAL_OBJECT_AREA_SOUND_LAVA_BOIL   1530
 
#define SPECIAL_OBJECT_AREA_SOUND_MACHINE_BUZZ   1528
 
#define SPECIAL_OBJECT_AREA_SOUND_RUMBLE   1508
 
#define SPECIAL_OBJECT_AREA_SOUND_SHORELINE   1535
 
#define SPECIAL_OBJECT_AREA_SOUND_STREAM   1513
 
#define SPECIAL_OBJECT_AREA_SOUND_TELEPORTER   1516
 
#define SPECIAL_OBJECT_AREA_SOUND_TELEPORTER2   1529
 
#define SPECIAL_OBJECT_AREA_SOUND_TUBE_HUM   1534
 
#define SPECIAL_OBJECT_AREA_SOUND_WARM_HUM   1531
 
#define SPECIAL_OBJECT_AREA_SOUND_WATER_DRIP   1536
 
#define SPECIAL_OBJECT_AREA_SOUND_WATER_FALL   1514
 
#define SPECIAL_OBJECT_AREA_SOUND_WATER_FOUNTAIN   1515
 
#define SPECIAL_OBJECT_AREA_SOUND_WIND_HARD   1512
 
#define SPECIAL_OBJECT_AREA_SOUND_WIND_SOFT   1511
 
#define SPECIAL_OBJECT_DEPTH   1521
 
#define SPECIAL_OBJECT_DIRT_SECTOR   1503
 
#define SPECIAL_OBJECT_DOOR   1500
 
#define SPECIAL_OBJECT_DOOR_REQUIRE_ITEM   1527
 
#define SPECIAL_OBJECT_FLOW_FAST   1525
 
#define SPECIAL_OBJECT_FLOW_MEDIUM   1524
 
#define SPECIAL_OBJECT_FLOW_SLOW   1523
 
#define SPECIAL_OBJECT_FLOW_WALL_DOWN1   1540
 
#define SPECIAL_OBJECT_FLOW_WALL_DOWN2   1541
 
#define SPECIAL_OBJECT_FLOW_WALL_DOWN3   1542
 
#define SPECIAL_OBJECT_FLOW_WALL_UP1   1537
 
#define SPECIAL_OBJECT_FLOW_WALL_UP2   1538
 
#define SPECIAL_OBJECT_FLOW_WALL_UP3   1539
 
#define SPECIAL_OBJECT_GENERATOR   1502
 
#define SPECIAL_OBJECT_GLASS_CEILING   1520
 
#define SPECIAL_OBJECT_GLOW   1526
 
#define SPECIAL_OBJECT_ICE_SECTOR   1504
 
#define SPECIAL_OBJECT_LAVA_SECTOR   1506
 
#define SPECIAL_OBJECT_LEVEL_LINK   1518
 
#define SPECIAL_OBJECT_LEVEL_LINK_PLACE   1519
 
#define SPECIAL_OBJECT_LOCK_DOOR   1501
 
#define SPECIAL_OBJECT_MUD_SECTOR   1507
 
#define SPECIAL_OBJECT_SECTOR_ANIMATION   1522
 
#define SPECIAL_OBJECT_WATER_SECTOR   1505
 

Functions

T_void IAssignWallAt (T_sword16 x, T_sword16 y, T_word16 animNum)
 
T_sword16 View3dCalculateLowestCeiling (T_word16 sector)
 
T_mapGroup View3dCreateMapGroup (T_void)
 
T_void View3dDestroyMapGroup (T_mapGroup p_mapGroup)
 
T_void View3dGetMapGroup (T_mapGroup p_mapGroup)
 
T_void View3dGetStartLocation (T_word16 num, T_sword16 *p_x, T_sword16 *p_y, T_word16 *p_angle)
 
T_void View3dLoadMap (T_byte8 *MapName)
 
T_void View3dResolveSpecialObjects (T_void)
 
T_void View3dSetMapGroup (T_mapGroup p_mapGroup)
 
T_void View3dSetSectorType (T_word16 sector, T_word16 sectorType)
 
T_void View3dUnloadMap (T_void)
 

Variables

T_3dBlockMapG_3dBlockMapArray = NULL
 
T_3dBlockMapHeaderG_3dBlockMapHeader = NULL
 
T_sword16 G_3dCeilingHeight
 
T_resourceG_3dCeilingResourceArray = NULL
 
T_sword32 G_3dCosPlayerAngle
 
T_sword16 G_3dFloorHeight
 
T_resourceG_3dFloorResourceArray = NULL
 
T_3dLineG_3dLineArray = NULL
 
T_resourceG_3dLowerResourceArray = NULL
 
T_resourceG_3dMainResourceArray = NULL
 
T_3dNodeG_3dNodeArray = NULL
 
T_doubleLinkListG_3dObjCollisionLists
 
T_word16 G_3dPlayerAngle
 
T_sword32 G_3dPlayerHeight = 32<<16
 
T_word16 G_3dPlayerLeftAngle
 
T_word16 G_3dPlayerRightAngle
 
T_sword16 G_3dPlayerX
 
T_sword16 G_3dPlayerY
 
T_3dNode ** G_3dPNodeArray
 
T_byte8G_3dReject = NULL
 
T_sword16 G_3dRootBSPNode
 
T_3dSectorG_3dSectorArray = NULL
 
T_3dSectorInfoG_3dSectorInfoArray
 
T_3dSegmentG_3dSegArray = NULL
 
T_3dSegmentSectorG_3dSegmentSectorArray = NULL
 
T_3dSideG_3dSideArray = NULL
 
T_sword32 G_3dSinPlayerAngle
 
T_resourceG_3dUpperResourceArray = NULL
 
T_3dVertexG_3dVertexArray = NULL
 
T_word16 G_BlockmapSize
 
T_3dObjectG_First3dObject = NULL
 
T_3dObjectG_Last3dObject = NULL
 
T_word16 G_lastCollisionList
 
T_word16 G_Num3dLines
 
T_word16 G_Num3dNodes
 
T_word16 G_Num3dObjects
 
T_word16 G_Num3dSectors
 
T_word16 G_Num3dSegs
 
T_word16 G_Num3dSides
 
T_word16 G_Num3dSSectors
 
T_word16 G_Num3dVertexes
 
T_word16 G_objCollisionNumX
 
T_word16 G_objCollisionNumY
 
T_doubleLinkList G_specialObjectList = DOUBLE_LINK_LIST_BAD