Amulets & Armor  v1.02
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Data Fields
T_3dSectorInfo Struct Reference

#include <VIEWFILE.H>

Data Fields

T_sword16 ceilingLimit
 
T_sword16 damage
 
T_byte8 damageType
 
T_byte8 depth
 
T_word16 enterSound
 
T_word16 enterSoundRadius
 
T_byte8 friction
 
T_word16 gravity
 
T_byte8 lightAnimationCenter
 
T_byte8 lightAnimationRadius
 
T_byte8 lightAnimationRate
 
T_word16 lightAnimationState
 
T_byte8 lightAnimationType
 
T_word16 nextMap
 
T_word16 nextMapStart
 
T_byte8 textureXOffset
 
T_byte8 textureYOffset
 
T_sectorType type
 
T_sbyte8 xVelAdd
 
T_sbyte8 yVelAdd
 
T_sbyte8 zVelAdd
 

Field Documentation

T_sword16 ceilingLimit
T_sword16 damage
T_byte8 damageType
T_byte8 depth
T_word16 enterSound
T_word16 enterSoundRadius
T_byte8 friction
T_word16 gravity
T_byte8 lightAnimationCenter
T_byte8 lightAnimationRadius
T_byte8 lightAnimationRate
T_word16 lightAnimationState
T_byte8 lightAnimationType
T_word16 nextMap
T_word16 nextMapStart
T_byte8 textureXOffset
T_byte8 textureYOffset
T_sbyte8 xVelAdd
T_sbyte8 yVelAdd
T_sbyte8 zVelAdd

The documentation for this struct was generated from the following file: