| Amulets & Armor
    v1.02
    Open Source Game | 
Go to the source code of this file.
| Macros | |
| #define | MAP_GROUP_BAD NULL | 
| #define | OBJ_COLLISION_GROUP_NONE 0xFFFF | 
| #define | OBJECT_TYPE_PLAYER_1_START 1 | 
| #define | OBJECT_TYPE_PLAYER_4_START 4 | 
| #define | VIEW3D_MAX_OBJECTS 1000 | 
| Typedefs | |
| typedef T_void * | T_mapGroup | 
| Functions | |
| T_byte8 * | MipMap (T_byte8 *p_texture) | 
| T_void | ReleaseMipMap (T_byte8 *p_mipmap) | 
| T_sword16 | View3dCalculateLowestCeiling (T_word16 sector) | 
| T_mapGroup | View3dCreateMapGroup (T_void) | 
| T_void | View3dDestroyMapGroup (T_mapGroup p_mapGroup) | 
| T_void | View3dGetMapGroup (T_mapGroup p_mapGroup) | 
| T_void | View3dGetStartLocation (T_word16 num, T_sword16 *p_x, T_sword16 *p_y, T_word16 *p_angle) | 
| T_void | View3dLoadMap (T_byte8 *MapName) | 
| T_void | View3dResolveSpecialObjects (T_void) | 
| T_void | View3dSetMapGroup (T_mapGroup p_mapGroup) | 
| T_void | View3dSetSectorType (T_word16 sector, T_word16 type) | 
| T_void | View3dUnloadMap (T_void) | 
| #define MAP_GROUP_BAD NULL | 
| #define OBJ_COLLISION_GROUP_NONE 0xFFFF | 
| #define OBJECT_TYPE_PLAYER_1_START 1 | 
| #define OBJECT_TYPE_PLAYER_4_START 4 | 
| #define VIEW3D_MAX_OBJECTS 1000 | 
| typedef T_void* T_mapGroup | 
| T_word16 G_Num3dThings | 
 1.8.4
 1.8.4