Amulets & Armor
v1.02
Open Source Game
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Go to the source code of this file.
Macros | |
#define | MAP_GROUP_BAD NULL |
#define | OBJ_COLLISION_GROUP_NONE 0xFFFF |
#define | OBJECT_TYPE_PLAYER_1_START 1 |
#define | OBJECT_TYPE_PLAYER_4_START 4 |
#define | VIEW3D_MAX_OBJECTS 1000 |
Typedefs | |
typedef T_void * | T_mapGroup |
Functions | |
T_byte8 * | MipMap (T_byte8 *p_texture) |
T_void | ReleaseMipMap (T_byte8 *p_mipmap) |
T_sword16 | View3dCalculateLowestCeiling (T_word16 sector) |
T_mapGroup | View3dCreateMapGroup (T_void) |
T_void | View3dDestroyMapGroup (T_mapGroup p_mapGroup) |
T_void | View3dGetMapGroup (T_mapGroup p_mapGroup) |
T_void | View3dGetStartLocation (T_word16 num, T_sword16 *p_x, T_sword16 *p_y, T_word16 *p_angle) |
T_void | View3dLoadMap (T_byte8 *MapName) |
T_void | View3dResolveSpecialObjects (T_void) |
T_void | View3dSetMapGroup (T_mapGroup p_mapGroup) |
T_void | View3dSetSectorType (T_word16 sector, T_word16 type) |
T_void | View3dUnloadMap (T_void) |
#define MAP_GROUP_BAD NULL |
#define OBJ_COLLISION_GROUP_NONE 0xFFFF |
#define OBJECT_TYPE_PLAYER_1_START 1 |
#define OBJECT_TYPE_PLAYER_4_START 4 |
#define VIEW3D_MAX_OBJECTS 1000 |
typedef T_void* T_mapGroup |
T_word16 G_Num3dThings |