Amulets & Armor
v1.02
Open Source Game
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- o -
ObjectAdd() :
OBJECT.C
,
OBJECT.H
ObjectAddAttributesToPiecewise() :
OBJECT.H
,
OBJECT.C
ObjectAddWithoutHistory() :
OBJECT.C
,
OBJECT.H
ObjectAllocExtraData() :
OBJECT.H
,
OBJECT.C
ObjectChainingOff() :
OBJECT.C
,
OBJECT.H
ObjectChainingOn() :
OBJECT.C
,
OBJECT.H
ObjectCheckCollide() :
OBJECT.C
,
OBJECT.H
ObjectCheckCollideAny() :
OBJECT.H
,
OBJECT.C
ObjectCheckIfCollide() :
OBJECT.C
,
OBJECT.H
ObjectCreate() :
OBJECT.C
,
OBJECT.H
ObjectCreateFake() :
OBJECT.C
,
OBJECT.H
ObjectDeclareMoveable() :
OBJECT.C
ObjectDeclareStatic() :
OBJECT.C
,
OBJECT.H
ObjectDestroy() :
OBJECT.C
,
OBJECT.H
ObjectDoToAll() :
OBJECT.H
ObjectDrawFrontScaled() :
OBJECT.C
,
OBJECT.H
ObjectDuplicate() :
OBJECT.H
,
OBJECT.C
ObjectFind() :
OBJECT.C
,
OBJECT.H
ObjectFindBodyPartHead() :
OBJECT.C
,
OBJECT.H
ObjectFreeExtraData() :
OBJECT.C
,
OBJECT.H
ObjectGeneratorActivate() :
OBJGEN.C
,
OBJGEN.H
ObjectGeneratorCreateHandle() :
OBJGEN.C
,
OBJGEN.H
ObjectGeneratorDeactivate() :
OBJGEN.C
,
OBJGEN.H
ObjectGeneratorDestroyHandle() :
OBJGEN.C
,
OBJGEN.H
ObjectGeneratorGetHandle() :
OBJGEN.C
,
OBJGEN.H
ObjectGeneratorGetList() :
OBJGEN.C
,
OBJGEN.H
ObjectGeneratorLoad() :
OBJGEN.C
,
OBJGEN.H
ObjectGeneratorSetHandle() :
OBJGEN.C
,
OBJGEN.H
ObjectGeneratorUnload() :
OBJGEN.C
,
OBJGEN.H
ObjectGeneratorUpdate() :
OBJGEN.C
,
OBJGEN.H
ObjectGetAngularPosition() :
OBJECT.C
,
OBJECT.H
ObjectGetBitmap() :
OBJECT.C
,
OBJECT.H
ObjectGetBodyPartType() :
OBJECT.H
,
OBJECT.C
ObjectGetForwardPosition() :
OBJECT.C
,
OBJECT.H
ObjectGetMiddleHeight() :
OBJECT.C
,
OBJECT.H
ObjectGetNextId() :
OBJECT.C
,
OBJECT.H
ObjectGetPicture() :
OBJECT.C
,
OBJECT.H
ObjectGetPictureHeight() :
OBJECT.C
,
OBJECT.H
ObjectGetPictureWidth() :
OBJECT.C
,
OBJECT.H
ObjectGetTypeRadius() :
OBJECT.H
ObjectGetValue() :
OBJECT.C
,
OBJECT.H
ObjectGetWeight() :
OBJECT.C
,
OBJECT.H
ObjectIsAtXY() :
OBJECT.C
,
OBJECT.H
ObjectIsBeingCrushed() :
OBJECT.C
,
OBJECT.H
ObjectMakeImpassable() :
OBJECT.C
,
OBJECT.H
ObjectMakePassable() :
OBJECT.C
,
OBJECT.H
ObjectMarkForDestroy() :
OBJECT.C
,
OBJECT.H
ObjectPrint() :
OBJECT.C
,
OBJECT.H
ObjectRemove() :
OBJECT.C
,
OBJECT.H
ObjectRemoveAttributesFromPiecewise() :
OBJECT.C
,
OBJECT.H
ObjectRemoveScript() :
OBJECT.C
,
OBJECT.H
ObjectsCountBasicType() :
OBJECT.C
,
OBJECT.H
ObjectsCountType() :
OBJECT.C
,
OBJECT.H
ObjectsCreateSaveBlock() :
OBJECT.H
ObjectsDoToAll() :
OBJECT.C
,
OBJECT.H
ObjectsDoToAllAtXY() :
OBJECT.C
,
OBJECT.H
ObjectsDoToAllAtXYRadius() :
OBJECT.C
,
OBJECT.H
ObjectsDoToAllAtXYZRadius() :
OBJECT.C
,
OBJECT.H
ObjectSetAngle() :
OBJECT.C
,
OBJECT.H
ObjectSetBodyPartType() :
OBJECT.C
,
OBJECT.H
ObjectSetStance() :
OBJECT.C
,
OBJECT.H
ObjectSetType() :
OBJECT.C
,
OBJECT.H
ObjectSetTypeSimple() :
OBJECT.C
,
OBJECT.H
ObjectSetUpSectors() :
OBJECT.C
,
OBJECT.H
ObjectsFinish() :
OBJECT.C
,
OBJECT.H
ObjectsGetNumMarkedForDestroy() :
OBJECT.H
,
OBJECT.C
ObjectsInitialize() :
OBJECT.C
,
OBJECT.H
ObjectsMakeTemporarilyPassableAtXYRadius() :
OBJECT.C
,
OBJECT.H
ObjectsRemoveExtra() :
OBJECT.C
,
OBJECT.H
ObjectsResetIds() :
OBJECT.C
,
OBJECT.H
ObjectsUnload() :
OBJECT.C
,
OBJECT.H
ObjectsUpdateAnimation() :
OBJECT.C
,
OBJECT.H
ObjectsUpdateMovement() :
OBJECT.C
,
OBJECT.H
ObjectsUpdateMovementForFake() :
OBJECT.C
,
OBJECT.H
ObjectTeleport() :
OBJECT.C
,
OBJECT.H
ObjectTeleportAlways() :
OBJECT.C
,
OBJECT.H
ObjectUnlinkCollisionLink() :
OBJECT.C
,
OBJECT.H
ObjectUpdateAnimation() :
OBJECT.C
,
OBJECT.H
ObjectUpdateCollisionLink() :
OBJECT.C
,
OBJECT.H
ObjMoveAccelFlat() :
OBJMOVE.C
,
OBJMOVE.H
ObjMoveAccelXYZ() :
OBJMOVE.C
,
OBJMOVE.H
ObjMoveAddAngle() :
OBJMOVE.C
ObjMoveAddExternalVelocity() :
OBJMOVE.C
,
OBJMOVE.H
ObjMoveAddX() :
OBJMOVE.C
ObjMoveAddY() :
OBJMOVE.C
ObjMoveAddZ() :
OBJMOVE.C
ObjMoveFindHighestObject() :
OBJMOVE.C
ObjMoveFindLowestObject() :
OBJMOVE.C
ObjMoveGetAngle() :
OBJMOVE.C
ObjMoveGetAreaCeilingSector() :
OBJMOVE.C
ObjMoveGetAreaSector() :
OBJMOVE.C
ObjMoveGetCenterSector() :
OBJMOVE.C
ObjMoveGetFlags() :
OBJMOVE.C
ObjMoveGetFriction() :
OBJMOVE.C
ObjMoveGetHeight() :
OBJMOVE.C
ObjMoveGetMaxVelocity() :
OBJMOVE.C
ObjMoveGetNthAreaSector() :
OBJMOVE.C
ObjMoveGetNumAreaSectors() :
OBJMOVE.C
ObjMoveGetRadius() :
OBJMOVE.C
ObjMoveGetX() :
OBJMOVE.C
ObjMoveGetXVel() :
OBJMOVE.C
ObjMoveGetXYZ() :
OBJMOVE.C
,
OBJMOVE.H
ObjMoveGetY() :
OBJMOVE.C
ObjMoveGetYVel() :
OBJMOVE.C
ObjMoveGetZ() :
OBJMOVE.C
ObjMoveGetZVel() :
OBJMOVE.C
ObjMoveInit() :
OBJMOVE.H
,
OBJMOVE.C
ObjMoveIsAboveGround() :
OBJMOVE.C
,
OBJMOVE.H
ObjMovePrint() :
OBJMOVE.H
,
OBJMOVE.C
ObjMoveSetAngle() :
OBJMOVE.C
ObjMoveSetAngularVelocity() :
OBJMOVE.C
,
OBJMOVE.H
ObjMoveSetFlags() :
OBJMOVE.C
ObjMoveSetHeight() :
OBJMOVE.C
ObjMoveSetMaxVelocity() :
OBJMOVE.C
ObjMoveSetMovedFlag() :
OBJMOVE.H
,
OBJMOVE.C
ObjMoveSetRadius() :
OBJMOVE.C
ObjMoveSetUpSectors() :
OBJMOVE.C
,
OBJMOVE.H
ObjMoveSetX() :
OBJMOVE.C
ObjMoveSetXYZ() :
OBJMOVE.C
,
OBJMOVE.H
ObjMoveSetY() :
OBJMOVE.C
ObjMoveSetZ() :
OBJMOVE.C
ObjMoveStopMoving() :
OBJMOVE.C
,
OBJMOVE.H
ObjMoveUpdate() :
OBJMOVE.C
,
OBJMOVE.H
ObjMoveUpdateZVel() :
OBJMOVE.C
,
OBJMOVE.H
ObjTypeAnimate() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeCreate() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeDeclareSomewhatLowOnMemory() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeDestroy() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeGetAnimData() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeGetAttributes() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeGetFrame() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeGetFrontFirstPicture() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeGetHealth() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeGetHeight() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeGetMoveFlags() :
OBJTYPE.H
,
OBJTYPE.C
ObjTypeGetNextAnimationTime() :
OBJTYPE.H
,
OBJTYPE.C
ObjTypeGetPicture() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeGetRadius() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeGetScript() :
OBJTYPE.H
,
OBJTYPE.C
ObjTypeGetStance() :
OBJTYPE.H
,
OBJTYPE.C
ObjTypeGetValue() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeGetWeight() :
OBJTYPE.H
,
OBJTYPE.C
ObjTypeIsActive() :
OBJTYPE.H
,
OBJTYPE.C
ObjTypeIsLowPiecewiseRes() :
OBJTYPE.H
,
OBJTYPE.C
ObjTypePrint() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeRebuildPieces() :
OBJTYPE.C
ObjTypeSetAnimData() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeSetNextAnimationTime() :
OBJTYPE.H
,
OBJTYPE.C
ObjTypeSetScript() :
OBJTYPE.C
,
OBJTYPE.H
ObjTypeSetStance() :
OBJTYPE.H
,
OBJTYPE.C
ObjTypesGetResolution() :
OBJTYPE.H
,
OBJTYPE.C
ObjTypesSetResolution() :
OBJTYPE.H
,
OBJTYPE.C
OutputItems() :
CLIENT.C
OutputPlayerJunk() :
CRELOGIC.C
OverheadAddFeatures() :
OVERHEAD.H
,
OVERHEAD.C
OverheadDraw() :
OVERHEAD.C
,
OVERHEAD.H
OverheadFinish() :
OVERHEAD.C
,
OVERHEAD.H
OverheadGetFeatures() :
OVERHEAD.H
,
OVERHEAD.C
OverheadGetOffsetX() :
OVERHEAD.H
,
OVERHEAD.C
OverheadGetOffsetY() :
OVERHEAD.H
,
OVERHEAD.C
OverheadGetPosition() :
OVERHEAD.H
,
OVERHEAD.C
OverheadGetSizeX() :
OVERHEAD.H
,
OVERHEAD.C
OverheadGetSizeY() :
OVERHEAD.H
,
OVERHEAD.C
OverheadGetZoomFactor() :
OVERHEAD.C
,
OVERHEAD.H
OverheadInitialize() :
OVERHEAD.H
,
OVERHEAD.C
OverheadIsOn() :
OVERHEAD.H
,
OVERHEAD.C
OverheadOff() :
OVERHEAD.C
,
OVERHEAD.H
OverheadOn() :
OVERHEAD.C
,
OVERHEAD.H
OverheadRemoveFeatures() :
OVERHEAD.H
,
OVERHEAD.C
OverheadSetCenterPoint() :
OVERHEAD.H
,
OVERHEAD.C
OverheadSetFeatures() :
OVERHEAD.H
,
OVERHEAD.C
OverheadSetNumPages() :
OVERHEAD.C
,
OVERHEAD.H
OverheadSetOffset() :
OVERHEAD.H
,
OVERHEAD.C
OverheadSetPosition() :
OVERHEAD.H
,
OVERHEAD.C
OverheadSetSize() :
OVERHEAD.C
,
OVERHEAD.H
OverheadSetZoomFactor() :
OVERHEAD.H
,
OVERHEAD.C
OverheadToggle() :
OVERHEAD.H
,
OVERHEAD.C
OverlayAnimate() :
OVERLAY.H
,
OVERLAY.C
OverlayDraw() :
OVERLAY.H
,
OVERLAY.C
OverlayFinish() :
OVERLAY.H
,
OVERLAY.C
OverlayInitialize() :
OVERLAY.H
,
OVERLAY.C
OverlayIsDone() :
OVERLAY.H
,
OVERLAY.C
OverlaySetAnimation() :
OVERLAY.C
,
OVERLAY.H
OverlaySetCallback() :
OVERLAY.C
,
OVERLAY.H
OverlaySetTranslucencyMode() :
OVERLAY.H
,
OVERLAY.C
OverlayUpdate() :
OVERLAY.H
,
OVERLAY.C
Generated on Sun Aug 4 2013 15:35:49 for Amulets & Armor by
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