Amulets & Armor
v1.02
Open Source Game
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Data Structures
Files
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Functions
Variables
Typedefs
Enumerations
Enumerator
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All
Data Structures
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Groups
- c -
CalculateDistance() :
3D_VIEW.C
,
3D_VIEW.H
CalculateDistanceOld2() :
3D_VIEW.C
CalculateDistanceOld3() :
3D_VIEW.C
CalculateEstimateDistance() :
3D_VIEW.C
,
3D_VIEW.H
CheckCopyProtection() :
TESTME.C
CheckLineCanStepThrough() :
3D_COLLI.C
ClearSampleAsm() :
3D_VIEW.C
ClientAttack() :
CLIENT.C
,
CLIENT.H
ClientAttackSent() :
CLIENT.C
,
CLIENT.H
ClientCheckMouse() :
CLIENT.H
ClientCheckScrolling() :
CLIENT.C
ClientCreateGlobalAreaSound() :
CLIENT.C
,
CLIENT.H
ClientCreateProjectile() :
CLIENT.C
,
CLIENT.H
ClientDialIn() :
CLIENT.C
,
CLIENT.H
ClientDied() :
CLIENT.C
,
CLIENT.H
ClientDoSteal() :
CLIENT.C
,
CLIENT.H
ClientDropInventoryItem() :
CLIENT.C
ClientFinish() :
CLIENT.C
,
CLIENT.H
ClientForceGotoPlace() :
CLIENT.C
,
CLIENT.H
ClientGetChangePasswordStatus() :
CLIENT.H
,
CLIENT.C
ClientGetCheckPasswordStatus() :
CLIENT.C
,
CLIENT.H
ClientGetConnectionType() :
CLIENT.C
,
CLIENT.H
ClientGetCreateCharacterStatus() :
CLIENT.C
,
CLIENT.H
ClientGetCurrentPlace() :
CLIENT.C
,
CLIENT.H
ClientGetCurrentServerID() :
CLIENT.C
,
CLIENT.H
ClientGetCurrentStartLocation() :
CLIENT.C
,
CLIENT.H
ClientGetDeleteCharacterStatus() :
CLIENT.C
,
CLIENT.H
ClientGetDelta() :
CLIENT.C
ClientGetLoadCharacterStatus() :
CLIENT.C
,
CLIENT.H
ClientGetLoginId() :
CLIENT.C
,
CLIENT.H
ClientGetMode() :
CLIENT.C
,
CLIENT.H
ClientGetSaveCharStatus() :
CLIENT.C
,
CLIENT.H
ClientGetServerEnterStatus() :
CLIENT.C
,
CLIENT.H
ClientGetSpeechLoudness() :
CLIENT.H
ClientGetTalkDistance() :
CLIENT.H
ClientGotoForm() :
CLIENT.C
ClientGotoPlace() :
CLIENT.C
,
CLIENT.H
ClientHandleKeyboard() :
CLIENT.H
,
CLIENT.C
ClientHandleOverlay() :
CLIENT.C
ClientHasGrabbedObject() :
CLIENT.H
ClientInit() :
CLIENT.C
,
CLIENT.H
ClientInitMouseAndColor() :
CLIENT.C
,
CLIENT.H
ClientIsActive() :
CLIENT.C
,
CLIENT.H
ClientIsAttemptingLogout() :
CLIENT.C
,
CLIENT.H
ClientIsDead() :
CLIENT.C
,
CLIENT.H
ClientIsGod() :
CLIENT.C
,
CLIENT.H
ClientIsInGame() :
CLIENT.C
,
CLIENT.H
ClientIsInit() :
CLIENT.C
,
CLIENT.H
ClientIsInView() :
CLIENT.C
,
CLIENT.H
ClientIsLogin() :
CLIENT.C
,
CLIENT.H
ClientIsPaused() :
CLIENT.C
,
CLIENT.H
ClientIsServerBased() :
CLIENT.H
ClientLogin() :
CLIENT.C
,
CLIENT.H
ClientLogoff() :
CLIENT.C
,
CLIENT.H
ClientLogoffFinish() :
CLIENT.C
ClientMain() :
CLIENT.H
ClientMakeObjectGoSplat() :
CLIENT.C
,
CLIENT.H
ClientObjectShootObject() :
CLIENT.C
,
CLIENT.H
ClientReceiveChangePasswordStatusPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveCheckPasswordStatusPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveCreateCharStatusPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveDeleteCharStatusPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveGameRequestJoinPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveGameRespondJoinPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveGameStartPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveGotoPlacePacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveLoadCharStatusPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveMessagePacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceivePlaceStartPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceivePlayerIDSelf() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceivePlayerLogoffPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveRequestEnterStatusPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveRequestPiecewiseListPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveRequestPlayerIDPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveServerIDPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveSyncPacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientReceiveTownUIMessagePacket() :
CLI_RECV.C
,
CLI_RECV.H
ClientRequestDataBlock() :
CLI_SEND.H
ClientRequestRetransmit() :
CLI_SEND.C
,
CLI_SEND.H
ClientRequestTake() :
CLI_SEND.C
,
CLI_SEND.H
ClientResetPauseGame() :
CLIENT.C
,
CLIENT.H
ClientSendChangePassword() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendCheckPassword() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendCreateCharacter() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendDeleteCharacter() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendGameStartPacket() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendGotoSucceeded() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendLoadCharacter() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendMessage() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendPlayerIDSelf() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendRequestCharacterList() :
CLI_SEND.H
ClientSendRequestCharacterListing() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendRequestEnterPacket() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendRequestJoin() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendRequestPlayerID() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendRequestServerIDPacket() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendRespondToJoinPacket() :
CLI_SEND.C
,
CLI_SEND.H
ClientSendTownUIAddMessage() :
CLI_SEND.C
,
CLI_SEND.H
ClientSentAction() :
CLIENT.H
ClientSetActive() :
CLIENT.C
,
CLIENT.H
ClientSetAdventureNumber() :
CLIENT.C
,
CLIENT.H
ClientSetChangePasswordStatus() :
CLIENT.C
,
CLIENT.H
ClientSetCheckPasswordStatus() :
CLIENT.C
,
CLIENT.H
ClientSetClientSyncStatus() :
CLIENT.C
,
CLIENT.H
ClientSetConnectionType() :
CLIENT.C
,
CLIENT.H
ClientSetCreateCharacterStatus() :
CLIENT.C
,
CLIENT.H
ClientSetCurrentPlace() :
CLIENT.C
,
CLIENT.H
ClientSetCurrentServerID() :
CLIENT.C
,
CLIENT.H
ClientSetCurrentStartLocation() :
CLIENT.C
,
CLIENT.H
ClientSetDeleteCharacterStatus() :
CLIENT.C
,
CLIENT.H
ClientSetInactive() :
CLIENT.C
,
CLIENT.H
ClientSetLoadCharacterStatus() :
CLIENT.C
,
CLIENT.H
ClientSetLoginId() :
CLIENT.C
,
CLIENT.H
ClientSetMode() :
CLIENT.C
,
CLIENT.H
ClientSetNextPlace() :
CLIENT.C
,
CLIENT.H
ClientSetSaveCharStatus() :
CLIENT.C
,
CLIENT.H
ClientSetServerEnterStatus() :
CLIENT.C
,
CLIENT.H
ClientShootFireball() :
CLIENT.C
ClientShootFireballAck() :
CLIENT.C
ClientStartPlayer() :
CLIENT.C
,
CLIENT.H
ClientSyncEnsureSend() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncFinish() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncGetGameGroupID() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncGetLastGoodMove() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncGetNumberPlayers() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncInit() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncInitPlayersHere() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncPacketEvaluate() :
CSYNCPCK.C
ClientSyncPacketProcess() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncReceiveRetransmitPacket() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncReset() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionAbortLevel() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionActivateForward() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionAreaSound() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionChangeSelf() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionDropAt() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionLeaveLevel() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionMeleeAttack() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionMissileAttack() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionPauseGameToggle() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionPickLock() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionPickUpItem() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionSteal() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionStolen() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendActionThrowItem() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendGotoPlace() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSendIdSelf() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSetGameGroupID() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncSetNumberPlayers() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientSyncUpdate() :
CSYNCPCK.C
,
CSYNCPCK.H
ClientTakeDamage() :
CLIENT.C
,
CLIENT.H
ClientThrowObject() :
CLIENT.C
,
CLIENT.H
ClientTogglePause() :
CLIENT.C
,
CLIENT.H
ClientUpdate() :
CLIENT.C
,
CLIENT.H
ClientUpdateHealth() :
CLIENT.C
CmdQClearAllPorts() :
CMDQUEUE.C
,
CMDQUEUE.H
CmdQClearPort() :
CMDQUEUE.H
CmdQDisableClientPacket() :
CMDQUEUE.H
CmdQFinish() :
CMDQUEUE.C
,
CMDQUEUE.H
CmdQForcedReceive() :
CMDQUEUE.H
,
CMDQUEUE.C
CmdQGetActivePortNum() :
CMDQUEUE.C
,
CMDQUEUE.H
CmdQInitialize() :
CMDQUEUE.H
,
CMDQUEUE.C
CmdQRegisterClientCallbacks() :
CMDQUEUE.C
,
CMDQUEUE.H
CmdQSendLongPacket() :
CMDQUEUE.H
,
CMDQUEUE.C
CmdQSendPacket() :
CMDQUEUE.C
,
CMDQUEUE.H
CmdQSendShortPacket() :
CMDQUEUE.C
,
CMDQUEUE.H
CmdQSetActivePortNum() :
CMDQUEUE.C
,
CMDQUEUE.H
CmdQUpdateAllReceives() :
CMDQUEUE.C
,
CMDQUEUE.H
CmdQUpdateAllSends() :
CMDQUEUE.C
,
CMDQUEUE.H
Collide3dCheckLineOfSight() :
3D_COLLI.C
,
3D_COLLI.H
Collide3dCheckLineOfSightWithZ() :
3D_COLLI.C
Collide3dCheckSegmentHitBox() :
3D_COLLI.C
,
3D_COLLI.H
Collide3dCheckSegmentHitsSegment() :
3D_COLLI.H
,
3D_COLLI.C
Collide3dFindWallList() :
3D_COLLI.C
,
3D_COLLI.H
Collide3dGetSectorsInBox() :
3D_COLLI.C
,
3D_COLLI.H
Collide3dGetWallsInBox() :
3D_COLLI.C
,
3D_COLLI.H
Collide3dMoveToXYZ() :
3D_COLLI.H
,
3D_COLLI.C
Collide3dObjectToObjectCheckLineOfSight() :
3D_COLLI.C
,
3D_COLLI.H
Collide3dObjectToXYCheckLineOfSight() :
3D_COLLI.H
,
3D_COLLI.C
Collide3dObjectToXYCheckLineOfSightWithZ() :
3D_COLLI.C
,
3D_COLLI.H
Collide3dPointOnRight() :
3D_COLLI.H
,
3D_COLLI.C
Collide3dSetWallDefinition() :
3D_COLLI.C
,
3D_COLLI.H
Collide3dUpdateLineOfSightLast() :
3D_COLLI.C
,
3D_COLLI.H
ColorAddFilt() :
COLOR.C
,
COLOR.H
ColorAddGlobal() :
COLOR.H
,
COLOR.C
ColorChangeFastAsm() :
GRAPHICS.C
ColorFadeTo() :
COLOR.C
,
COLOR.H
ColorGammaAdjust() :
COLOR.C
,
COLOR.H
ColorGetBlue() :
COLOR.C
,
COLOR.H
ColorGetGreen() :
COLOR.C
,
COLOR.H
ColorGetRed() :
COLOR.C
,
COLOR.H
ColorGlowUpdate() :
COLOR.C
,
COLOR.H
ColorInit() :
COLOR.C
,
COLOR.H
ColorizeFinish() :
COLORIZE.C
,
COLORIZE.H
ColorizeGetTable() :
COLORIZE.C
,
COLORIZE.H
ColorizeInitialize() :
COLORIZE.C
,
COLORIZE.H
ColorizeMemAsm() :
COLORIZE.C
ColorizeMemory() :
COLORIZE.H
,
COLORIZE.C
ColorResetFilt() :
COLOR.C
,
COLOR.H
ColorRestore() :
COLOR.C
,
COLOR.H
ColorSetColor() :
COLOR.C
,
COLOR.H
ColorSetFilt() :
COLOR.C
,
COLOR.H
ColorSetGlobal() :
COLOR.C
,
COLOR.H
ColorStoreDefaultPalette() :
COLOR.C
,
COLOR.H
ColorUpdate() :
COLOR.H
,
COLOR.C
COMIO_CheckCarrier() :
COMIO.C
,
COMIO.H
COMIO_ClearReceiveBuffer() :
COMIO.C
,
COMIO.H
COMIO_ClearSendBuffer() :
COMIO.H
,
COMIO.C
COMIO_Close() :
COMIO.C
,
COMIO.H
COMIO_DisablePort() :
COMIO.C
,
COMIO.H
COMIO_EnablePort() :
COMIO.C
,
COMIO.H
COMIO_ForceSendByte() :
COMIO.H
COMIO_GetEnableStatus() :
COMIO.H
,
COMIO.C
COMIO_GetReceiveCount() :
COMIO.H
,
COMIO.C
COMIO_GetSendCount() :
COMIO.C
,
COMIO.H
COMIO_Initialize() :
COMIO.C
,
COMIO.H
COMIO_Open() :
COMIO.H
,
COMIO.C
COMIO_ReceiveByte() :
COMIO.C
,
COMIO.H
COMIO_ReceiveData() :
COMIO.H
,
COMIO.C
COMIO_SendByte() :
COMIO.C
,
COMIO.H
COMIO_SendData() :
COMIO.H
,
COMIO.C
COMIO_SetBaudRate() :
COMIO.C
,
COMIO.H
COMIO_SetControl() :
COMIO.C
,
COMIO.H
COMIO_SetTypePort() :
COMIO.H
,
COMIO.C
CommCheckClientAndServerExist() :
COMM.H
,
COMM.C
CommClearPort() :
COMM.H
,
COMM.C
CommCloseAll() :
COMM.H
,
COMM.C
CommClosePort() :
COMM.H
,
COMM.C
CommConvertBaudTo32() :
COMM.H
,
COMM.C
CommGetBaudRate() :
COMM.C
,
COMM.H
CommGetLinkSubType() :
COMM.C
,
COMM.H
CommGetNumberPorts() :
COMM.H
,
COMM.C
CommGetPortType() :
COMM.H
,
COMM.C
CommGetReadBufferLength() :
COMM.C
,
COMM.H
CommGetSendBufferLength() :
COMM.C
,
COMM.H
CommIsServer() :
COMM.C
,
COMM.H
CommOpenPort() :
COMM.C
,
COMM.H
CommReadByte() :
COMM.H
,
COMM.C
CommReadConfigFile() :
COMM.H
,
COMM.C
CommReadData() :
COMM.C
,
COMM.H
CommRewindScan() :
COMM.C
,
COMM.H
CommScanByte() :
COMM.H
,
COMM.C
CommScanData() :
COMM.C
,
COMM.H
CommSendByte() :
COMM.H
,
COMM.C
CommSendData() :
COMM.H
,
COMM.C
CommSetActivePort() :
COMM.C
,
COMM.H
CommSetActivePortN() :
COMM.C
,
COMM.H
CommTest() :
COMMTEST.C
CommTestOld() :
COMMTEST.C
ComwinCloseCommunicatePage() :
COMWIN.H
,
COMWIN.C
ComWinCloseCommunicatePage() :
COMWIN.H
ComwinDisplayCommunicatePage() :
COMWIN.C
,
COMWIN.H
ComwinInitCommunicatePage() :
COMWIN.H
,
COMWIN.C
ComwinIsOpen() :
COMWIN.H
,
COMWIN.C
ComwinSay() :
COMWIN.C
,
COMWIN.H
ComwinSayNth() :
COMWIN.C
,
COMWIN.H
ConfigClose() :
CONFIG.H
,
CONFIG.C
ConfigGetBobOffFlag() :
CONFIG.H
,
CONFIG.C
ConfigGetCDROMDrive() :
CONFIG.H
,
CONFIG.C
ConfigGetINIFile() :
CONFIG.C
,
CONFIG.H
ConfigGetInvertMouseY() :
CONFIG.C
,
CONFIG.H
ConfigGetMusicType() :
CONFIG.C
,
CONFIG.H
ConfigLoad() :
CONFIG.C
,
CONFIG.H
ConfigOpen() :
CONFIG.H
,
CONFIG.C
ConfigReadOptions() :
CONFIG.C
,
CONFIG.H
ConnMainUI() :
CONNUI.H
,
CONNUI.C
ConnMainUIControl() :
CONNUI.C
,
CONNUI.H
ConnMainUIEnd() :
CONNUI.C
,
CONNUI.H
ConnMainUIInit() :
CONNUI.C
,
CONNUI.H
ConnMainUIStart() :
CONNUI.C
,
CONNUI.H
ConnMainUIUpdate() :
CONNUI.C
,
CONNUI.H
ControlColorizeLookString() :
CONTROL.C
,
CONTROL.H
ControlDisplayControlPage() :
CONTROL.C
,
CONTROL.H
ControlFinish() :
CONTROL.H
,
CONTROL.C
ControlGetLookAngle() :
CONTROL.C
,
CONTROL.H
ControlGetLookOffset() :
CONTROL.H
,
CONTROL.C
ControlInitForGamePlay() :
CONTROL.H
,
CONTROL.C
ControlInitForJustUI() :
CONTROL.C
,
CONTROL.H
ControlPointerReset() :
CONTROL.H
,
CONTROL.C
ControlSetDefaultPointer() :
CONTROL.C
,
CONTROL.H
ControlSetObjectPointer() :
CONTROL.C
,
CONTROL.H
CreatureAttachToObject() :
CRELOGIC.H
,
CRELOGIC.C
CreatureDetachFromObject() :
CRELOGIC.H
,
CRELOGIC.C
CreatureGoSplat() :
CRELOGIC.H
,
CRELOGIC.C
CreatureIsMissile() :
CRELOGIC.C
,
CRELOGIC.H
CreatureLookForPlayer() :
CRELOGIC.C
,
CRELOGIC.H
CreaturePlayerGone() :
CRELOGIC.C
,
CRELOGIC.H
CreaturesAllOnOneTarget() :
CRELOGIC.H
,
CRELOGIC.C
CreaturesCheck() :
CRELOGIC.H
,
CRELOGIC.C
CreatureSetTarget() :
CRELOGIC.C
,
CRELOGIC.H
CreaturesFinish() :
CRELOGIC.H
,
CRELOGIC.C
CreaturesHearSoundOfPlayer() :
CRELOGIC.C
,
CRELOGIC.H
CreaturesInitialize() :
CRELOGIC.C
,
CRELOGIC.H
CreaturesKillAll() :
CRELOGIC.C
,
CRELOGIC.H
CreatureStolenFrom() :
CRELOGIC.H
,
CRELOGIC.C
CreaturesUpdate() :
CRELOGIC.H
,
CRELOGIC.C
CreatureTakeDamage() :
CRELOGIC.C
,
CRELOGIC.H
Generated on Sun Aug 4 2013 15:35:49 for Amulets & Armor by
1.8.4