Amulets & Armor  v1.02
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Data Fields
T_3dFloorRun Struct Reference

Data Fields

T_sword16 end
 
T_sword16 height
 
T_byte8 reserved [1]
 
T_word16 sector
 
T_word16 shadeIndex
 
T_sword16 start
 
T_byte8textureCeiling
 
T_byte8textureFloor
 
T_byte8 transparentFlag
 

Field Documentation

T_sword16 end
T_sword16 height
T_byte8 reserved[1]
T_word16 sector
T_word16 shadeIndex
T_sword16 start
T_byte8* textureCeiling
T_byte8* textureFloor
T_byte8 transparentFlag

The documentation for this struct was generated from the following file: