Here is a list of all struct and union fields with links to the structures/unions they belong to:
- a -
- a
: T_3dWall
- absoluteBottom
: T_3dWallRun
- absoluteTop
: T_3dWallRun
- acceleration
: T_creatureLogic
- accessoryData
: T_UIButtonStruct
, T_3dObject_
- action
: T_changeObjectAdd
, T_changeObjectDestroy
, T_changeObjectType
, T_changeObjectPosition
, T_waitingSyncAction
- actionData
: T_syncronizePacket
- actionType
: T_syncronizePacket
- activeObject
: T_UIGroupStruct
- ActiveRunes
: _T_playerStats
- activity
: T_mapAnimWallState
- address
: T_commPortStruct
, T_directTalkUniqueAddress
- addResult
: T_storeAddResultPacket
- adventure
: T_playerIDSelf
, T_gameRequestJoinPacket
, T_gameRespondJoinPacket
, T_gameStartPacket
- adventureNumber
: T_pastPlace
- allowFall
: T_creatureState
- angle
: T_3dWall
- Angle
: T_objMoveStruct
- angle
: _T_objectGenerator
, T_objectGeneratorPosition
, T_syncronizePacket
- animation
: T_overlayAnimation
- animSectors
: T_mapAnimHeaderStruct
- animSides
: T_mapAnimHeaderStruct
- animWalls
: T_mapAnimHeaderStruct
- AreaCeilingSector
: T_objMoveStruct
- AreaSector
: T_objMoveStruct
- areaSound
: T_creatureState
, T_mapAnimSectorState
- ArmorLevel
: _T_playerStats
- armorType
: T_creatureLogic
- ArmorValues
: _T_playerStats
- AttackDamage
: _T_playerStats
- attackSound
: T_creatureLogic
- attackSound2
: T_creatureLogic
- AttackSpeed
: _T_playerStats
- attemptPassword
: T_SMCChooseData
- AttributeMods
: _T_playerStats
- Attributes
: _T_playerStats
- attributes
: T_3dObject_