Amulets & Armor  v1.02
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Data Fields
T_3dWall Struct Reference

Data Fields

T_sword32 a
 
T_word16 angle
 
T_sword32 Bx
 
T_sword32 By
 
T_sword32 Bz
 
T_sword32 c
 
T_sword32 d
 
T_sword32 e
 
T_sword32 eprime
 
T_sword32 f
 
T_sword32 fromZ
 
T_sword32 g
 
T_sword32 i
 
T_sword32 interX
 
T_sword32 interZ
 
T_sword16 offX
 
T_sword16 offY
 
T_byte8 opaque
 
T_byte8p_texture
 
T_byte8p_texture2
 
T_byte8 reserved [3]
 
T_word16 sector
 
T_word16 sectorBack
 
T_word16 shadeIndex
 
T_byte8textureCeiling
 
T_byte8textureFloor
 
T_byte8 transFlag
 
T_byte8 type
 
T_sword32 Vx
 
T_sword32 Vz
 
T_sword32 zTop
 

Field Documentation

T_word16 angle
T_sword32 eprime
T_sword32 fromZ
T_sword32 interX
T_sword32 interZ
T_sword16 offX
T_sword16 offY
T_byte8 opaque
T_byte8* p_texture
T_byte8* p_texture2
T_byte8 reserved[3]
T_word16 sector
T_word16 sectorBack
T_word16 shadeIndex
T_byte8* textureCeiling
T_byte8* textureFloor
T_byte8 transFlag
T_byte8 type
T_sword32 zTop

The documentation for this struct was generated from the following file: