Amulets & Armor  v1.02
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Data Fields
T_3dWallRun Struct Reference

Data Fields

T_sword16 absoluteBottom
 
T_sword16 absoluteTop
 
T_sword16 bottom
 
T_sword32 distance
 
T_sword32 du
 
T_word16 maskX
 
T_word16 maskY
 
T_sword16 offY
 
T_byte8p_texture
 
T_word32 pad [5]
 
T_sword32 realPixelBottom
 
T_sword32 realPixelTop
 
T_byte8 reserved [1]
 
T_word16 shadeIndex
 
T_byte8 shift
 
T_word16 textureColumn
 
T_sword16 top
 
T_sword32 u
 

Field Documentation

T_sword16 absoluteBottom
T_sword16 absoluteTop
T_sword16 bottom
T_sword32 distance
T_word16 maskX
T_word16 maskY
T_sword16 offY
T_byte8* p_texture
T_word32 pad[5]
T_sword32 realPixelBottom
T_sword32 realPixelTop
T_byte8 reserved[1]
T_word16 shadeIndex
T_byte8 shift
T_word16 textureColumn
T_sword16 top

The documentation for this struct was generated from the following file: