Amulets & Armor
v1.02
Open Source Game
|
#include <ICREDATA.H>
T_word32 acceleration |
E_equipArmorTypes armorType |
T_word32 attackSound |
T_word32 attackSound2 |
T_byte8 bloodEffect |
T_monsterUpdateCallback callback |
E_Boolean canFly |
E_Boolean canHurtSelf |
E_Boolean canOpenDoors |
T_byte8 chanceAttackCreature |
T_byte8 chanceContinueAttack |
E_effectDamageType damageResist |
E_effectDamageType damageType |
E_deathLogic deathLogic |
T_word16 decayObject |
T_word32 dieSound |
T_word16 efxAtDeath |
E_Boolean explodeOnCollision |
T_word16 faceDelay |
T_word16 hitPoints |
T_word32 hurtHealth |
T_word32 hurtSound |
T_word32 hurtSound2 |
E_Boolean ignoreWalls |
T_word32 maxMeleeRange |
T_word32 maxMissileRange |
T_word32 maxVelocity |
T_word32 meleeAttackDelay |
T_word16 meleeDamage |
T_word32 minMissileRange |
T_word32 missileAttackDelay |
T_word16 missileType |
E_navigateLogicPackage navigateLogic |
T_word32 objectType |
T_word16 regenRate |
T_word16 stayOnSectorType |
T_word32 stepSize |
E_targetLogicPackage targetLogic |
T_word32 targetSound |
E_treasureType treasureToDrop |
T_word32 updateTime |
T_word32 visionField |
T_word32 wanderSound |