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Amulets & Armor
v1.02
Open Source Game
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#include <ICREDATA.H>
| T_word32 acceleration |
| E_equipArmorTypes armorType |
| T_word32 attackSound |
| T_word32 attackSound2 |
| T_byte8 bloodEffect |
| T_monsterUpdateCallback callback |
| E_Boolean canFly |
| E_Boolean canHurtSelf |
| E_Boolean canOpenDoors |
| T_byte8 chanceAttackCreature |
| T_byte8 chanceContinueAttack |
| E_effectDamageType damageResist |
| E_effectDamageType damageType |
| E_deathLogic deathLogic |
| T_word16 decayObject |
| T_word32 dieSound |
| T_word16 efxAtDeath |
| E_Boolean explodeOnCollision |
| T_word16 faceDelay |
| T_word16 hitPoints |
| T_word32 hurtHealth |
| T_word32 hurtSound |
| T_word32 hurtSound2 |
| E_Boolean ignoreWalls |
| T_word32 maxMeleeRange |
| T_word32 maxMissileRange |
| T_word32 maxVelocity |
| T_word32 meleeAttackDelay |
| T_word16 meleeDamage |
| T_word32 minMissileRange |
| T_word32 missileAttackDelay |
| T_word16 missileType |
| E_navigateLogicPackage navigateLogic |
| T_word32 objectType |
| T_word16 regenRate |
| T_word16 stayOnSectorType |
| T_word32 stepSize |
| E_targetLogicPackage targetLogic |
| T_word32 targetSound |
| E_treasureType treasureToDrop |
| T_word32 updateTime |
| T_word32 visionField |
| T_word32 wanderSound |
1.8.4