Amulets & Armor
v1.02
Open Source Game
|
#include <EQUIP.H>
T_word16 effectData[MAX_ITEM_EFFECTS][3] |
T_byte8 effectTriggerOn[MAX_ITEM_EFFECTS] |
T_byte8 effectType[MAX_ITEM_EFFECTS] |
T_byte8 numstackable |
T_byte8 objectDestroyOn |
T_byte8 subtype |
T_byte8 type |
T_byte8 unique |
T_word16 useable |