Amulets & Armor  v1.02
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Data Fields
T_mapAnimSectorState Struct Reference

Data Fields

T_word16 areaSound
 
T_sword16 ceilingHeight
 
T_word16 damage
 
T_word16 duration
 
T_word16 enterSound
 
T_word16 enterSoundRadius
 
T_word16 flags
 
T_sword16 floorHeight
 
T_word16 gravity
 
T_word16 lightCenter
 
T_word16 lightRadius
 
T_word16 lightRate
 
T_word16 lightType
 
T_word16 nextMap
 
T_word16 nextMapStart
 
T_word16 nextState
 
T_byte8 textureCeiling [10]
 
T_byte8 textureFloor [10]
 
T_sword16 xOffset
 
T_sword16 xSpeed
 
T_sword16 xVelAdd
 
T_sword16 yOffset
 
T_sword16 ySpeed
 
T_sword16 yVelAdd
 
T_sword16 zVelAdd
 

Field Documentation

T_word16 areaSound
T_sword16 ceilingHeight
T_word16 damage
T_word16 duration
T_word16 enterSound
T_word16 enterSoundRadius
T_word16 flags
T_sword16 floorHeight
T_word16 gravity
T_word16 lightCenter
T_word16 lightRadius
T_word16 lightRate
T_word16 lightType
T_word16 nextMap
T_word16 nextMapStart
T_word16 nextState
T_byte8 textureCeiling[10]
T_byte8 textureFloor[10]
T_sword16 xOffset
T_sword16 xSpeed
T_sword16 xVelAdd
T_sword16 yOffset
T_sword16 ySpeed
T_sword16 yVelAdd
T_sword16 zVelAdd

The documentation for this struct was generated from the following file: