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Amulets & Armor
v1.02
Open Source Game
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#include <VIEWFILE.H>
| T_word16 accessoryData |
| T_sword16 attributes |
| T_doubleLinkListElement elementInObjCollisionList |
| T_void* extraData |
| T_word16 health |
| T_sword16 illumination |
| E_Boolean inWorld |
| T_word16 lastSectorSteppedOn |
| struct T_3dObject_* nextObj |
| T_word16 numPackets |
| T_word16 objCollisionGroup |
| T_sword16 objectType |
| T_objMoveStruct objMove |
| T_word16 objServerId |
| T_word32 objUniqueId |
| T_orientation orientation |
| T_word32 ownerID |
| struct T_3dObject_* p_chainedObjects |
| struct T_3dObject_* p_hash |
| T_objTypeInstance p_objType |
| T_byte8* p_picture |
| T_resource picResource |
| struct T_3dObject_* prevObj |
| T_word32 scaleX |
| T_word32 scaleY |
| T_script script |
| T_byte8 tag[4] |
1.8.4