Amulets & Armor  v1.02
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Data Fields
T_3dObject_ Struct Reference

#include <VIEWFILE.H>

Data Fields

T_word16 accessoryData
 
T_sword16 attributes
 
T_doubleLinkListElement elementInObjCollisionList
 
T_voidextraData
 
T_word16 health
 
T_sword16 illumination
 
E_Boolean inWorld
 
T_word16 lastSectorSteppedOn
 
struct T_3dObject_nextObj
 
T_word16 numPackets
 
T_word16 objCollisionGroup
 
T_sword16 objectType
 
T_objMoveStruct objMove
 
T_word16 objServerId
 
T_word32 objUniqueId
 
T_orientation orientation
 
T_word32 ownerID
 
struct T_3dObject_p_chainedObjects
 
struct T_3dObject_p_hash
 
T_objTypeInstance p_objType
 
T_byte8p_picture
 
T_resource picResource
 
struct T_3dObject_prevObj
 
T_word32 scaleX
 
T_word32 scaleY
 
T_script script
 
T_byte8 tag [4]
 

Field Documentation

T_word16 accessoryData
T_sword16 attributes
T_doubleLinkListElement elementInObjCollisionList
T_void* extraData
T_word16 health
T_sword16 illumination
E_Boolean inWorld
T_word16 lastSectorSteppedOn
struct T_3dObject_* nextObj
T_word16 numPackets
T_word16 objCollisionGroup
T_sword16 objectType
T_objMoveStruct objMove
T_word16 objServerId
T_word32 objUniqueId
T_orientation orientation
T_word32 ownerID
struct T_3dObject_* p_chainedObjects
struct T_3dObject_* p_hash
T_objTypeInstance p_objType
T_byte8* p_picture
T_resource picResource
struct T_3dObject_* prevObj
T_word32 scaleX
T_word32 scaleY
T_script script
T_byte8 tag[4]

The documentation for this struct was generated from the following file: