Amulets & Armor
v1.02
Open Source Game
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#include <VIEWFILE.H>
T_word16 accessoryData |
T_sword16 attributes |
T_doubleLinkListElement elementInObjCollisionList |
T_void* extraData |
T_word16 health |
T_sword16 illumination |
E_Boolean inWorld |
T_word16 lastSectorSteppedOn |
struct T_3dObject_* nextObj |
T_word16 numPackets |
T_word16 objCollisionGroup |
T_sword16 objectType |
T_objMoveStruct objMove |
T_word16 objServerId |
T_word32 objUniqueId |
T_orientation orientation |
T_word32 ownerID |
struct T_3dObject_* p_chainedObjects |
struct T_3dObject_* p_hash |
T_objTypeInstance p_objType |
T_byte8* p_picture |
T_resource picResource |
struct T_3dObject_* prevObj |
T_word32 scaleX |
T_word32 scaleY |
T_script script |
T_byte8 tag[4] |