Amulets & Armor
v1.02
Open Source Game
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E_Boolean allowFall |
T_areaSound areaSound |
T_byte8 blockCount |
E_blockTurnDir blockTurnDir |
E_Boolean canMeleeHitTarget |
E_Boolean canSeeTarget |
T_word32 delayedAttackTime |
T_byte8 faceDelayCount |
T_word16 health |
E_Boolean immuneToDamage |
E_Boolean isDipped |
E_Boolean isEarthbound |
E_Boolean isFleeing |
E_Boolean isSlowed |
E_Boolean isUndipped |
T_word32 lastTargetID |
T_word32 lastTeleportTime |
T_word32 lastUpdateTime |
T_word32 lastWallCheck |
T_word32 lastWanderSound |
T_sword16 lastX |
T_sword16 lastY |
T_word16 lengthTeleportList |
E_Boolean markedForDestroy |
T_word16 meleeDelayCount |
T_word16 missileDelayCount |
E_Boolean moveBlocked |
T_word16 objectID |
T_creatureLogic* p_logic |
T_3dObject* p_obj |
T_objectGeneratorPosition* p_teleportList |
T_word16 poisonLevel |
T_byte8 scanBCount |
E_scanBDir scanBDir |
E_scanBFacing scanBFacing |
T_lineOfSightLast sight |
E_Boolean targetAcquired |
T_word16 targetAngle |
T_sword16 targetAttackZ |
T_word32 targetDistance |
T_word32 targetID |
E_Boolean targettingActive |
T_sword16 targetX |
T_sword16 targetY |
T_sword16 targetZ |
T_word16 teleportPosition |
T_word32 timeCheckBerserk |
T_word32 timeEarthboundEnds |
T_word32 timeLastHoming |
T_word32 timeOfDeath |
T_word32 timeSlowEnds |
T_word32 timeToSummon |
E_Boolean wasStolenFrom |