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Amulets & Armor
v1.02
Open Source Game
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| E_Boolean allowFall |
| T_areaSound areaSound |
| T_byte8 blockCount |
| E_blockTurnDir blockTurnDir |
| E_Boolean canMeleeHitTarget |
| E_Boolean canSeeTarget |
| T_word32 delayedAttackTime |
| T_byte8 faceDelayCount |
| T_word16 health |
| E_Boolean immuneToDamage |
| E_Boolean isDipped |
| E_Boolean isEarthbound |
| E_Boolean isFleeing |
| E_Boolean isSlowed |
| E_Boolean isUndipped |
| T_word32 lastTargetID |
| T_word32 lastTeleportTime |
| T_word32 lastUpdateTime |
| T_word32 lastWallCheck |
| T_word32 lastWanderSound |
| T_sword16 lastX |
| T_sword16 lastY |
| T_word16 lengthTeleportList |
| E_Boolean markedForDestroy |
| T_word16 meleeDelayCount |
| T_word16 missileDelayCount |
| E_Boolean moveBlocked |
| T_word16 objectID |
| T_creatureLogic* p_logic |
| T_3dObject* p_obj |
| T_objectGeneratorPosition* p_teleportList |
| T_word16 poisonLevel |
| T_byte8 scanBCount |
| E_scanBDir scanBDir |
| E_scanBFacing scanBFacing |
| T_lineOfSightLast sight |
| E_Boolean targetAcquired |
| T_word16 targetAngle |
| T_sword16 targetAttackZ |
| T_word32 targetDistance |
| T_word32 targetID |
| E_Boolean targettingActive |
| T_sword16 targetX |
| T_sword16 targetY |
| T_sword16 targetZ |
| T_word16 teleportPosition |
| T_word32 timeCheckBerserk |
| T_word32 timeEarthboundEnds |
| T_word32 timeLastHoming |
| T_word32 timeOfDeath |
| T_word32 timeSlowEnds |
| T_word32 timeToSummon |
| E_Boolean wasStolenFrom |
1.8.4