For each object there is a T_objTypeInstanceStruct that tells what type of object it is, where the information about it is, and what state of animation it is in.
- Parameters
-
nextAnimationTime | – When to update the animation cycling. |
objTypeNum | – Number of the object type. |
resource | – Resource handle for the object type info block. |
p_objectType | – Pointer to the actual object type info block. |
stanceNumber | – Current stance number |
frameNumber | – Current frameNumber |
stateData | – accessory data depending on the type |
p_obj | – pointer to object whose type I am |
T_areaSound | – area sound handle for my current sound. |