Amulets & Armor  v1.02
Open Source Game
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Data Fields
T_objectType Struct Reference

Data Fields

T_word16 numStances PACK
 
T_word32 lockCount PACK
 
T_word16 radius PACK
 
T_word16 attributes PACK
 
T_word16 weight PACK
 
T_word16 value PACK
 
T_word32 script PACK
 
T_word16 health PACK
 
T_word16 objMoveAttr PACK
 
T_objectStance stances[1] PACK
 

Detailed Description

T_objectType is the description structure for an object used in the game. It describes everything that needs to be know about this object and how it interacts with the world. This is basically the class description for the object, and instances are made from this type.

Parameters
numStances– Number of stances that make up this object
lockCount– How many times this type of object has been locked into memory. This feature is used to try to keep as much art in memory as possible.

Field Documentation

T_word16 numStances PACK
T_word32 lockCount PACK
T_word16 radius PACK
T_word16 attributes PACK
T_word16 weight PACK
T_word16 value PACK
T_word32 script PACK
T_word16 health PACK
T_word16 objMoveAttr PACK

The documentation for this struct was generated from the following file: