An animated object can be broken down into the number of stances that makes up the animation. A stance is in itself an animation state (e.g., walking, talking, flying, etc.) or transition (e.g. landing, getting hit, taking off, etc.).
- Parameters
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numFrames | – Number of frames that make up this stance. |
speed | – Interval in between animation frames. A speed of 0 means not to animate at all. This is useful for objects with only one frame. |
type | – What type of animation (See E_objectAnimateType) |
nextStance | – Stance to go to after completion of animation. |
offsetFrameList | – Offset in bytes from the beginning of T_objectType structure that this stance is in to the list of frames that make up this stance. |