Amulets & Armor
v1.02
Open Source Game
Main Page
Modules
Data Structures
Files
File List
Globals
All
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
r
s
t
u
v
w
z
All
Data Structures
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Groups
- o -
OBJ_COLLISION_GROUP_NONE :
3D_IO.H
OBJ_MOVE_STANDARD_MAX_VELOCITY :
OBJMOVE.C
OBJECT_ANIMATE_BOUNCE :
OBJTYPE.C
OBJECT_ANIMATE_ORDERED :
OBJTYPE.C
OBJECT_ANIMATE_RANDOM :
OBJTYPE.C
OBJECT_ANIMATE_UNKNOWN :
OBJTYPE.C
OBJECT_ATTR_ADDABLE :
OBJECT.H
OBJECT_ATTR_BODY_PART :
OBJECT.H
OBJECT_ATTR_EDIBLE :
OBJECT.H
OBJECT_ATTR_FULLY_PASSABLE :
OBJECT.H
OBJECT_ATTR_GRABABLE :
OBJECT.H
OBJECT_ATTR_INVISIBLE :
OBJECT.H
OBJECT_ATTR_MARK_FOR_DESTROY :
OBJECT.H
OBJECT_ATTR_MARK_IMPASSIBLE_WHEN_FREE :
OBJECT.H
OBJECT_ATTR_NO_SHADING :
OBJECT.H
OBJECT_ATTR_NOT_USED1 :
OBJECT.H
OBJECT_ATTR_PASSABLE :
OBJECT.H
OBJECT_ATTR_PIECE_WISE :
OBJECT.H
OBJECT_ATTR_SLIDE_ONLY :
OBJECT.H
OBJECT_ATTR_STEALTHY :
OBJECT.H
OBJECT_ATTR_TRANSLUCENT :
OBJECT.H
OBJECT_ATTR_WEAPON :
OBJECT.H
OBJECT_GENERATOR_HANDLE_BAD :
OBJGEN.H
OBJECT_HASH_TABLE_MASK :
OBJECT.C
OBJECT_HASH_TABLE_SIZE :
OBJECT.C
OBJECT_POS_ANGLE_AND_STANCE :
PACKET.H
OBJECT_POSITION_PACKET_ANGLE :
PACKET.H
OBJECT_POSITION_PACKET_STANCE :
PACKET.H
OBJECT_SCRIPT_ATTR_ANGLE :
SCRIPT.C
OBJECT_SCRIPT_ATTR_MAX_VELOCITY :
SCRIPT.C
OBJECT_SCRIPT_ATTR_STANCE :
SCRIPT.C
OBJECT_SCRIPT_ATTR_UNKNOWN :
SCRIPT.C
OBJECT_SCRIPT_ATTR_WAS_BLOCKED :
SCRIPT.C
OBJECT_SCRIPT_ATTR_X :
SCRIPT.C
OBJECT_SCRIPT_ATTR_X16 :
SCRIPT.C
OBJECT_SCRIPT_ATTR_Y :
SCRIPT.C
OBJECT_SCRIPT_ATTR_Y16 :
SCRIPT.C
OBJECT_SCRIPT_ATTR_Z :
SCRIPT.C
OBJECT_SCRIPT_ATTR_Z16 :
SCRIPT.C
OBJECT_TYPE_ACID_EXPLOSION :
EFX.H
OBJECT_TYPE_ACID_SHRAPNEL :
EFX.H
OBJECT_TYPE_APPLE :
OPTIONS.H
OBJECT_TYPE_BASIC_MASK :
VIEWFILE.H
OBJECT_TYPE_BLOOD_SHRAPNEL_1 :
EFX.H
OBJECT_TYPE_BLOOD_SHRAPNEL_2 :
EFX.H
OBJECT_TYPE_BLOOD_SHRAPNEL_3 :
EFX.H
OBJECT_TYPE_BONE_SHRAPNEL :
EFX.H
OBJECT_TYPE_COLOR_MASK :
VIEWFILE.H
OBJECT_TYPE_COLOR_OFFSET :
VIEWFILE.H
OBJECT_TYPE_ELECTRIC_EXPLOSION :
EFX.H
OBJECT_TYPE_ELECTRIC_SHRAPNEL :
EFX.H
OBJECT_TYPE_FIRE_EXPLOSION :
EFX.H
OBJECT_TYPE_FIRE_SHRAPNEL :
EFX.H
OBJECT_TYPE_FIREBALL :
OPTIONS.H
OBJECT_TYPE_FLAME_SHRAPNEL :
EFX.H
OBJECT_TYPE_INSTANCE_BAD :
OBJTYPE.H
OBJECT_TYPE_LIGHT :
3D_IO.C
OBJECT_TYPE_MAGIC_EXPLOSION :
EFX.H
OBJECT_TYPE_MANA_SHRAPNEL :
EFX.H
OBJECT_TYPE_NONE :
OBJECT.H
OBJECT_TYPE_PICTURE_IS_COPY :
OBJTYPE.C
OBJECT_TYPE_PICTURE_IS_ORIGINAL :
OBJTYPE.C
OBJECT_TYPE_PICTURE_NEED_DRAW :
OBJTYPE.C
OBJECT_TYPE_PLAYER_1_START :
3D_IO.H
OBJECT_TYPE_PLAYER_4_START :
3D_IO.H
OBJECT_TYPE_POISON_EXPLOSION :
EFX.H
OBJECT_TYPE_POISON_SHRAPNEL :
EFX.H
OBJECT_TYPE_POWER_EXPLOSION :
EFX.H
OBJECT_TYPE_SWORD :
OPTIONS.H
OBJECT_TYPE_TELEPORT :
EFX.H
OBJECT_TYPE_TOMATO :
OPTIONS.H
OBJECT_TYPE_TORCH :
OPTIONS.H
OBJECT_TYPE_WALL_HIT :
EFX.H
OBJECT_TYPE_XBOW :
OPTIONS.H
ObjectAccelFlat :
OBJECT.H
ObjectAddAccData :
OBJECT.H
ObjectAddAngle :
OBJECT.H
ObjectAddAttributes :
OBJECT.H
ObjectAddNumPackets :
OBJECT.H
ObjectCheckMoved :
OBJECT.H
ObjectClearBlockedFlag :
OBJECT.H
ObjectClearMovedFlag :
OBJECT.H
ObjectClearMoveFlags :
OBJECT.H
ObjectDoesFlow :
OBJECT.H
ObjectDoesNotFlow :
OBJECT.H
ObjectForceNormalFriction :
OBJECT.H
ObjectForceUpdate :
OBJECT.H
ObjectGetAccData :
OBJECT.H
ObjectGetAngle :
OBJECT.H
ObjectGetAnimData :
OBJECT.H
ObjectGetAreaCeilingSector :
OBJECT.H
ObjectGetAreaSector :
OBJECT.H
ObjectGetAttributes :
OBJECT.H
ObjectGetBasicType :
OBJECT.H
ObjectGetCenterSector :
OBJECT.H
ObjectGetChainedObjects :
OBJECT.H
ObjectGetClimbHeight :
OBJECT.H
ObjectGetColorizeTable :
OBJECT.H
ObjectGetExternalXVel :
OBJECT.H
ObjectGetExternalYVel :
OBJECT.H
ObjectGetExternalZVel :
OBJECT.H
ObjectGetExtraData :
OBJECT.H
ObjectGetFrame :
OBJECT.H
ObjectGetHashPointer :
OBJECT.H
ObjectGetHealth :
OBJECT.H
ObjectGetHeight :
OBJECT.H
ObjectGetHighestPoint :
OBJECT.H
ObjectGetIllumination :
OBJECT.H
ObjectGetLastSound :
OBJECT.H
ObjectGetLastSteppedOnSector :
OBJECT.H
ObjectGetLowestPoint :
OBJECT.H
ObjectGetMaxVelocity :
OBJECT.H
ObjectGetMoveFlags :
OBJECT.H
ObjectGetNext :
OBJECT.H
ObjectGetNextAnimationTime :
OBJECT.H
ObjectGetNthAreaSector :
OBJECT.H
ObjectGetNumAreaSectors :
OBJECT.H
ObjectGetNumPackets :
OBJECT.H
ObjectGetOrientation :
OBJECT.H
ObjectGetOwnerID :
OBJECT.H
ObjectGetPrevious :
OBJECT.H
ObjectGetRadius :
OBJECT.H
ObjectGetScaleX :
OBJECT.H
ObjectGetScaleY :
OBJECT.H
ObjectGetScript :
OBJECT.H
ObjectGetScriptHandle :
OBJECT.H
ObjectGetServerId :
OBJECT.H
ObjectGetStance :
OBJECT.H
ObjectGetType :
OBJECT.H
ObjectGetUniqueId :
OBJECT.H
ObjectGetX :
OBJECT.H
ObjectGetX16 :
OBJECT.H
ObjectGetXVel :
OBJECT.H
ObjectGetY :
OBJECT.H
ObjectGetY16 :
OBJECT.H
ObjectGetYVel :
OBJECT.H
ObjectGetZ :
OBJECT.H
ObjectGetZ16 :
OBJECT.H
ObjectGetZVel :
OBJECT.H
ObjectHasEverMoved :
OBJECT.H
ObjectIsAboveGround :
OBJECT.H
ObjectIsBodyPart :
OBJECT.H
ObjectIsCreature :
OBJECT.H
ObjectIsFullyPassable :
OBJECT.H
ObjectIsGrabable :
OBJECT.H
ObjectIsInvisible :
OBJECT.H
ObjectIsMarkedForDestroy :
OBJECT.H
ObjectIsMarkedMakeImpassibleWhenFree :
OBJECT.H
ObjectIsPassable :
OBJECT.H
ObjectIsPiecewise :
OBJECT.H
ObjectIsPlayer :
OBJECT.H
ObjectIsPlayerHead :
OBJECT.H
ObjectIsStealthy :
OBJECT.H
ObjectIsTranslucent :
OBJECT.H
ObjectIsValid :
OBJECT.H
ObjectIsWeapon :
OBJECT.H
ObjectLowGravity :
OBJECT.H
ObjectMakeFullyPassable :
OBJECT.H
ObjectMakeInvisible :
OBJECT.H
ObjectMakeNotStealthy :
OBJECT.H
ObjectMakeSolid :
OBJECT.H
ObjectMakeStealthy :
OBJECT.H
ObjectMakeTranslucent :
OBJECT.H
ObjectMakeVisible :
OBJECT.H
ObjectMarkImpassableWhenFree :
OBJECT.H
ObjectNormalGravity :
OBJECT.H
ObjectRebuildPiecewise :
OBJECT.H
ObjectRegularFriction :
OBJECT.H
ObjectRemoveAttributes :
OBJECT.H
ObjectSetAccData :
OBJECT.H
ObjectSetAngularVelocity :
OBJECT.H
ObjectSetAttributes :
OBJECT.H
ObjectSetChainedObjects :
OBJECT.H
ObjectSetClimbHeight :
OBJECT.H
ObjectSetColorizeTable :
OBJECT.H
ObjectSetExternalXVel :
OBJECT.H
ObjectSetExternalYVel :
OBJECT.H
ObjectSetExternalZVel :
OBJECT.H
ObjectSetExtraData :
OBJECT.H
ObjectSetHashPointer :
OBJECT.H
ObjectSetHealth :
OBJECT.H
ObjectSetHeight :
OBJECT.H
ObjectSetIllumination :
OBJECT.H
ObjectSetLastSound :
OBJECT.H
ObjectSetLastSteppedOnSector :
OBJECT.H
ObjectSetMaxVelocity :
OBJECT.H
ObjectSetMovedFlag :
OBJECT.H
ObjectSetMoveFlags :
OBJECT.H
ObjectSetNextAnimationTime :
OBJECT.H
ObjectSetNumAreaSectors :
OBJECT.H
ObjectSetNumPackets :
OBJECT.H
ObjectSetOrientation :
OBJECT.H
ObjectSetOwnerID :
OBJECT.H
ObjectSetRadius :
OBJECT.H
ObjectSetScaleX :
OBJECT.H
ObjectSetScaleY :
OBJECT.H
ObjectSetScript :
OBJECT.H
ObjectSetServerId :
OBJECT.H
ObjectSetTarget :
OBJECT.H
ObjectSetUniqueId :
OBJECT.H
ObjectSetX :
OBJECT.H
ObjectSetX16 :
OBJECT.H
ObjectSetXVel :
OBJECT.H
ObjectSetXVel16 :
OBJECT.H
ObjectSetY :
OBJECT.H
ObjectSetY16 :
OBJECT.H
ObjectSetYVel :
OBJECT.H
ObjectSetYVel16 :
OBJECT.H
ObjectSetZ :
OBJECT.H
ObjectSetZ16 :
OBJECT.H
ObjectSetZVel :
OBJECT.H
ObjectSetZVel16 :
OBJECT.H
ObjectsGetFirst :
OBJECT.H
ObjectsGetLast :
OBJECT.H
ObjectStopMoving :
OBJECT.H
ObjectStoreMoveFlags :
OBJECT.H
ObjectUpdateZVel :
OBJECT.H
ObjectWasBlocked :
OBJECT.H
OBJMOVE_FLAG_BLOCKED :
OBJMOVE.H
OBJMOVE_FLAG_BOUNCES :
OBJMOVE.H
OBJMOVE_FLAG_DO_NOT_CLIMB :
OBJMOVE.H
OBJMOVE_FLAG_DO_NOT_SINK :
OBJMOVE.H
OBJMOVE_FLAG_DOES_NOT_FLOW :
OBJMOVE.H
OBJMOVE_FLAG_FAST_MOVEMENT :
OBJMOVE.H
OBJMOVE_FLAG_FORCE_NORMAL_FRICTION :
OBJMOVE.H
OBJMOVE_FLAG_HAS_EVER_MOVED :
OBJMOVE.H
OBJMOVE_FLAG_IGNORE_FRICTION :
OBJMOVE.H
OBJMOVE_FLAG_IGNORE_GRAVITY :
OBJMOVE.H
OBJMOVE_FLAG_IGNORE_MAX_VELOCITY :
OBJMOVE.H
OBJMOVE_FLAG_IGNORE_Z_UPDATES :
OBJMOVE.H
OBJMOVE_FLAG_LOW_GRAVITY :
OBJMOVE.H
OBJMOVE_FLAG_MOVED :
OBJMOVE.H
OBJMOVE_FLAG_PLEASE_UPDATE :
OBJMOVE.H
OBJMOVE_FLAG_RAISED :
OBJMOVE.H
OBJMOVE_FLAG_STICK_TO_CEILING :
OBJMOVE.H
OBJMOVE_NORMAL_FRICTION :
OBJMOVE.H
ObjMoveAddAngle :
OBJMOVE.H
ObjMoveAddX :
OBJMOVE.H
ObjMoveAddY :
OBJMOVE.H
ObjMoveAddZ :
OBJMOVE.H
ObjMoveCheckMovedFlag :
OBJMOVE.H
ObjMoveClearBlockedFlag :
OBJMOVE.H
ObjMoveClearMovedFlag :
OBJMOVE.H
ObjMoveDoesFlow :
OBJMOVE.H
ObjMoveDoesNotFlow :
OBJMOVE.H
ObjMoveForceNormalFriction :
OBJMOVE.H
ObjMoveForceUpdate :
OBJMOVE.H
ObjMoveGetAngle :
OBJMOVE.H
ObjMoveGetAreaCeilingSector :
OBJMOVE.H
ObjMoveGetAreaSector :
OBJMOVE.H
ObjMoveGetCenterSector :
OBJMOVE.H
ObjMoveGetClimbHeight :
OBJMOVE.H
ObjMoveGetExternalXVel :
OBJMOVE.H
ObjMoveGetExternalYVel :
OBJMOVE.H
ObjMoveGetExternalZVel :
OBJMOVE.H
ObjMoveGetFlags :
OBJMOVE.H
ObjMoveGetFriction :
OBJMOVE.H
ObjMoveGetHeight :
OBJMOVE.H
ObjMoveGetHighestPoint :
OBJMOVE.H
ObjMoveGetLastSound :
OBJMOVE.H
ObjMoveGetLowestPoint :
OBJMOVE.H
ObjMoveGetMaxVelocity :
OBJMOVE.H
ObjMoveGetNthAreaSector :
OBJMOVE.H
ObjMoveGetNumAreaSectors :
OBJMOVE.H
ObjMoveGetRadius :
OBJMOVE.H
ObjMoveGetX :
OBJMOVE.H
ObjMoveGetXVel :
OBJMOVE.H
ObjMoveGetY :
OBJMOVE.H
ObjMoveGetYVel :
OBJMOVE.H
ObjMoveGetZ :
OBJMOVE.H
ObjMoveGetZVel :
OBJMOVE.H
ObjMoveHasEverMoved :
OBJMOVE.H
ObjMoveLowGravity :
OBJMOVE.H
ObjMoveNormalGravity :
OBJMOVE.H
ObjMoveRegularFriction :
OBJMOVE.H
ObjMoveSetAngle :
OBJMOVE.H
ObjMoveSetClimbHeight :
OBJMOVE.H
ObjMoveSetExternalXVel :
OBJMOVE.H
ObjMoveSetExternalYVel :
OBJMOVE.H
ObjMoveSetExternalZVel :
OBJMOVE.H
ObjMoveSetFlags :
OBJMOVE.H
ObjMoveSetHeight :
OBJMOVE.H
ObjMoveSetLastSound :
OBJMOVE.H
ObjMoveSetMaxVelocity :
OBJMOVE.H
ObjMoveSetRadius :
OBJMOVE.H
ObjMoveSetX :
OBJMOVE.H
ObjMoveSetXVel :
OBJMOVE.H
ObjMoveSetY :
OBJMOVE.H
ObjMoveSetYVel :
OBJMOVE.H
ObjMoveSetZ :
OBJMOVE.H
ObjMoveSetZVel :
OBJMOVE.H
ObjMoveWasBlocked :
OBJMOVE.H
ODD_PARITY :
LL_COMM.H
OFF :
LL_COMM.C
ON :
LL_COMM.C
OPTIONS_COLORON :
OPTIONS.H
OUTPUT_BOX_X1 :
MESSAGE.H
OUTPUT_BOX_X2 :
MESSAGE.H
OUTPUT_BOX_Y1 :
MESSAGE.H
OUTPUT_BOX_Y2 :
MESSAGE.H
OVERHEAD_FEATURE_ALL_WALLS :
OVERHEAD.H
OVERHEAD_FEATURE_CREATURES :
OVERHEAD.H
OVERHEAD_FEATURE_DEFAULT :
OVERHEAD.H
OVERHEAD_FEATURE_OBJECTS :
OVERHEAD.H
OVERHEAD_FEATURE_PERSPECTIVE :
OVERHEAD.H
OVERHEAD_FEATURE_ROTATE_VIEW :
OVERHEAD.H
OVERHEAD_FEATURE_TRANSLUCENT :
OVERHEAD.H
OVERHEAD_FEATURE_TRANSPARENT :
OVERHEAD.H
OVERHEAD_FEATURE_UNKNOWN :
OVERHEAD.H
OVERHEAD_MAX_PAGES :
OVERHEAD.H
OVERHEAD_NUM_PAGES_DEFAULT :
OVERHEAD.H
OVERHEAD_OFFSET_X_DEFAULT :
OVERHEAD.H
OVERHEAD_OFFSET_Y_DEFAULT :
OVERHEAD.H
OVERHEAD_PASSIBLE_LINE :
OVERHEAD.C
OVERHEAD_POSITION_DEFAULT :
OVERHEAD.H
OVERHEAD_SIZE_X_DEFAULT :
OVERHEAD.H
OVERHEAD_SIZE_Y_DEFAULT :
OVERHEAD.H
OVERHEAD_SOLID_LINE :
OVERHEAD.C
OVERHEAD_ZOOM_DEFAULT :
OVERHEAD.H
OVERHEAD_ZOOM_MAX :
OVERHEAD.H
OVERHEAD_ZOOM_MIN :
OVERHEAD.H
OVR_ERROR :
LL_COMM.H
Generated on Sun Aug 4 2013 15:35:49 for Amulets & Armor by
1.8.4