Amulets & Armor
v1.02
Open Source Game
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Data Structures
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Macros
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- s -
SCANB_TURN_RATE :
CRELOGIC.C
SCHEDULE_HANDLE_BAD :
SCHEDULE.H
SCREEN_BAD :
GRAPHICS.H
SCREEN_SIZE_X :
GRAPHICS.H
SCREEN_SIZE_Y :
GRAPHICS.H
SCRIPT_BAD :
SCRIPT.H
SCRIPT_DATA_TYPE_16_BIT_NUMBER :
SCRIPT.H
SCRIPT_DATA_TYPE_32_BIT_NUMBER :
SCRIPT.H
SCRIPT_DATA_TYPE_8_BIT_NUMBER :
SCRIPT.H
SCRIPT_DATA_TYPE_EVENT_PARAMETER :
SCRIPT.H
SCRIPT_DATA_TYPE_FLAG :
SCRIPT.H
SCRIPT_DATA_TYPE_NONE :
SCRIPT.H
SCRIPT_DATA_TYPE_STRING :
SCRIPT.H
SCRIPT_DATA_TYPE_UNKNOWN :
SCRIPT.H
SCRIPT_DATA_TYPE_VARIABLE :
SCRIPT.H
SCRIPT_EVENT_BUTTON_PUSHED :
SCRIPTEV.H
SCRIPT_EVENT_BUTTON_RELEASED :
SCRIPTEV.H
SCRIPT_EVENT_CREATURE_DIED :
SCRIPTEV.H
SCRIPT_EVENT_ENTER_SECTOR :
SCRIPTEV.H
SCRIPT_EVENT_INITIALIZE :
SCRIPTEV.H
SCRIPT_EVENT_TEXT_BOX_ACCEPTED :
SCRIPTEV.H
SCRIPT_EVENT_TEXT_BOX_DATA_CHANGED :
SCRIPTEV.H
SCRIPT_EVENT_TEXT_BOX_GAINED_FOCUS :
SCRIPTEV.H
SCRIPT_EVENT_TEXT_BOX_LOST_FOCUS :
SCRIPTEV.H
SCRIPT_EVENT_TEXT_BOX_SELECTION_CHANGED :
SCRIPTEV.H
SCRIPT_EVENT_TIME_UPDATE :
SCRIPTEV.H
SCRIPT_EVENT_UNKNOWN :
SCRIPTEV.H
SCRIPT_EVENT_USE_ITEM :
SCRIPTEV.H
SCRIPT_EVENT_WALL_PRESSED :
SCRIPTEV.H
SCRIPT_FLAG_EQUAL :
SCRIPT.H
SCRIPT_FLAG_GREATER_THAN :
SCRIPT.H
SCRIPT_FLAG_GREATER_THAN_OR_EQUAL :
SCRIPT.H
SCRIPT_FLAG_LESS_THAN :
SCRIPT.H
SCRIPT_FLAG_LESS_THAN_OR_EQUAL :
SCRIPT.H
SCRIPT_FLAG_NOT_EQUAL :
SCRIPT.H
SCRIPT_FLAG_NOT_GREATER_THAN :
SCRIPT.H
SCRIPT_FLAG_NOT_LESS_THAN :
SCRIPT.H
SCRIPT_FLAG_UNKNOWN :
SCRIPT.H
SCRIPT_INSTANCE_TAG :
SCRIPT.C
SCRIPT_INSTANCE_TAG_BAD :
SCRIPT.C
SCRIPT_MAX_STRING :
SCRIPT.C
SCRIPT_TAG :
SCRIPT.C
SCRIPT_TAG_BAD :
SCRIPT.C
SCRIPT_TAG_DISCARDABLE :
SCRIPT.C
ScriptGetCode :
SCRIPT.C
ScriptGetCodeByte :
SCRIPT.C
ScriptGetCodeWord :
SCRIPT.C
ScriptGetEventPosition :
SCRIPT.C
ScriptGetEvents :
SCRIPT.C
ScriptGetFirst :
SCRIPT.C
ScriptGetHighestEvent :
SCRIPT.C
ScriptGetHighestPlace :
SCRIPT.C
ScriptGetLockCount :
SCRIPT.C
ScriptGetNext :
SCRIPT.C
ScriptGetNumber :
SCRIPT.C
ScriptGetPlacePosition :
SCRIPT.C
ScriptGetPlaces :
SCRIPT.C
ScriptGetPrevious :
SCRIPT.C
ScriptGetSizeCode :
SCRIPT.C
ScriptGetTag :
SCRIPT.C
ScriptHandleToInstance :
SCRIPT.C
ScriptInstanceGetHeader :
SCRIPT.C
ScriptInstanceGetOwner :
SCRIPT.C
ScriptInstanceGetTag :
SCRIPT.C
ScriptInstanceSetHeader :
SCRIPT.C
ScriptInstanceSetOwner :
SCRIPT.C
ScriptInstanceSetTag :
SCRIPT.C
ScriptInstanceToHandle :
SCRIPT.C
ScriptIsInitialized :
SCRIPT.C
ScriptMakeInitialized :
SCRIPT.C
ScriptMakeNotInitialized :
SCRIPT.C
ScriptSetCode :
SCRIPT.C
ScriptSetEvents :
SCRIPT.C
ScriptSetFirst :
SCRIPT.C
ScriptSetLockCount :
SCRIPT.C
ScriptSetNext :
SCRIPT.C
ScriptSetNumber :
SCRIPT.C
ScriptSetPlaces :
SCRIPT.C
ScriptSetPrevious :
SCRIPT.C
ScriptSetTag :
SCRIPT.C
SECTOR_ANIMATE_FLOOR_FLAG :
VIEW.C
,
OPTIONS.H
SECTOR_DIP_FLAG :
VIEW.C
,
OPTIONS.H
SECTOR_IS_UNKNOWN :
3D_VIEW.C
SECTOR_IS_WALL :
3D_VIEW.C
SECTOR_LIGHT_ANIM_MIMIC :
VIEWFILE.H
SECTOR_LIGHT_ANIM_NONE :
VIEWFILE.H
SECTOR_LIGHT_ANIM_OSCILLATE :
VIEWFILE.H
SECTOR_LIGHT_ANIM_RANDOM :
VIEWFILE.H
SECTOR_LIGHT_ANIM_SAWTOOTH :
VIEWFILE.H
SECTOR_NONE :
3D_VIEW.C
SECTOR_SHIFT_X_FLAG :
VIEW.C
,
OPTIONS.H
SECTOR_SHIFT_Y_FLAG :
VIEW.C
,
OPTIONS.H
SECTOR_TYPE_ACID :
VIEWFILE.H
SECTOR_TYPE_DIRT :
VIEWFILE.H
SECTOR_TYPE_ICE :
VIEWFILE.H
SECTOR_TYPE_LAVA :
VIEWFILE.H
SECTOR_TYPE_MUD :
VIEWFILE.H
SECTOR_TYPE_UNKNOWN :
VIEWFILE.H
SECTOR_TYPE_WATER :
VIEWFILE.H
SELF_COMM_BUFFER_SIZE :
COMM.C
SendSize :
LL_COMM.C
SERVER_ID_NONE :
CLIENT.H
SERVER_PLAYER_NONE :
SERVER.C
SERVER_TIME_BETWEEN_OBJECT_UPDATES :
SERVER.C
SHORT_PACKET_LENGTH :
PACKET.H
SIN :
3D_TRIG.H
SLIDER_BACKGROUND_COLOR :
SLIDR.H
SLIDER_HANDLE_BAD :
SLIDER.H
SLIDER_LINE1_COLOR :
SLIDR.H
SLIDER_LINE2_COLOR :
SLIDR.H
SLIDER_TYPE_CEILING :
SLIDER.H
SLIDER_TYPE_FLOOR :
SLIDER.H
SMCCHOOSE_CHANGE_PASSWORD_STATE :
SMCCHOOS.H
SMCCHOOSE_CHECK_PASSWORD_FOR_LOAD_STATE :
SMCCHOOS.H
SMCCHOOSE_CHOICES_STATE :
SMCCHOOS.H
SMCCHOOSE_CREATE_STATE :
SMCCHOOS.H
SMCCHOOSE_CREATE_UPLOAD_STATE :
SMCCHOOS.H
SMCCHOOSE_DELETE_CHARACTER_STATE :
SMCCHOOS.H
SMCCHOOSE_DELETE_STATE :
SMCCHOOS.H
SMCCHOOSE_DISPLAY_STATS_STATE :
SMCCHOOS.H
SMCCHOOSE_DOWNLOAD_CHARACTER_STATE :
SMCCHOOS.H
SMCCHOOSE_ENABLE_BEGIN_STATE :
SMCCHOOS.H
SMCCHOOSE_EXIT_STATE :
SMCCHOOS.H
SMCCHOOSE_FLAG_BEGIN :
SMCCHOOS.H
SMCCHOOSE_FLAG_CHANGE_PASSWORD :
SMCCHOOS.H
SMCCHOOSE_FLAG_CHANGE_PASSWORD_ABORT :
SMCCHOOS.H
SMCCHOOSE_FLAG_CHANGE_PASSWORD_COMPLETE :
SMCCHOOS.H
SMCCHOOSE_FLAG_CHOOSE_CREATE :
SMCCHOOS.H
SMCCHOOSE_FLAG_CHOOSE_DELETE :
SMCCHOOS.H
SMCCHOOSE_FLAG_CHOOSE_LOAD :
SMCCHOOS.H
SMCCHOOSE_FLAG_CHOOSE_REDRAW :
SMCCHOOS.H
SMCCHOOSE_FLAG_CREATE_ABORT :
SMCCHOOS.H
SMCCHOOSE_FLAG_CREATE_COMPLETE :
SMCCHOOS.H
SMCCHOOSE_FLAG_CREATE_STATUS_ABORT :
SMCCHOOS.H
SMCCHOOSE_FLAG_CREATE_STATUS_ERROR :
SMCCHOOS.H
SMCCHOOSE_FLAG_CREATE_STATUS_OK :
SMCCHOOS.H
SMCCHOOSE_FLAG_CREATE_UPLOAD_OK :
SMCCHOOS.H
SMCCHOOSE_FLAG_DELETE_COMPLETE :
SMCCHOOS.H
SMCCHOOSE_FLAG_DELETE_PASSWORD_NOT_OK :
SMCCHOOS.H
SMCCHOOSE_FLAG_DELETE_PASSWORD_OK :
SMCCHOOS.H
SMCCHOOSE_FLAG_DOWNLOAD_COMPLETE :
SMCCHOOS.H
SMCCHOOSE_FLAG_ENABLE_COMPLETE :
SMCCHOOS.H
SMCCHOOSE_FLAG_ENTER_COMPLETE :
SMCCHOOS.H
SMCCHOOSE_FLAG_EXIT :
SMCCHOOS.H
SMCCHOOSE_FLAG_LOAD_STATUS_INCORRECT :
SMCCHOOS.H
SMCCHOOSE_FLAG_LOAD_STATUS_OK :
SMCCHOOS.H
SMCCHOOSE_FLAG_PASSWORD_ENTERED :
SMCCHOOS.H
SMCCHOOSE_FLAG_PASSWORD_NOT_OK :
SMCCHOOS.H
SMCCHOOSE_FLAG_PASSWORD_OK :
SMCCHOOS.H
SMCCHOOSE_FLAG_UNKNOWN :
SMCCHOOS.H
SMCCHOOSE_INITIAL_STATE :
SMCCHOOS.H
SMCCHOOSE_LOAD_STATE :
SMCCHOOS.H
SMCCHOOSE_PLAY_GAME_STATE :
SMCCHOOS.H
SMCCHOOSE_REQUEST_CREATE_STATE :
SMCCHOOS.H
SMCCHOOSE_UNKNOWN_STATE :
SMCCHOOS.H
SMCCHOOSE_WAIT_FOR_LIST_STATE :
SMCCHOOS.H
SMCDISCONNECT_ERROR_MSG_STATE :
SMCDIS.H
SMCDISCONNECT_EXIT_TO_CONNECT_STATE :
SMCDIS.H
SMCDISCONNECT_FLAG_ERROR_MSG_COMPLETE :
SMCDIS.H
SMCDISCONNECT_FLAG_HANG_UP_COMPLETE :
SMCDIS.H
SMCDISCONNECT_FLAG_SAVE_CHARACTER_COMPLETE :
SMCDIS.H
SMCDISCONNECT_FLAG_UNKNOWN :
SMCDIS.H
SMCDISCONNECT_HANG_UP_STATE :
SMCDIS.H
SMCDISCONNECT_INITIAL_STATE :
SMCDIS.H
SMCDISCONNECT_SAVE_CHARACTER_STATE :
SMCDIS.H
SMCDISCONNECT_UNKNOWN_STATE :
SMCDIS.H
SMCLEAVE_FLAG_HANGUP_COMPLETE :
SMCLEAVE.H
SMCLEAVE_FLAG_LOGOFF_COMPLETE :
SMCLEAVE.H
SMCLEAVE_FLAG_TIMEOUT :
SMCLEAVE.H
SMCLEAVE_FLAG_UNKNOWN :
SMCLEAVE.H
SMCLEAVE_HANG_UP_STATE :
SMCLEAVE.H
SMCLEAVE_INITIAL_STATE :
SMCLEAVE.H
SMCLEAVE_LEAVE_COMPLETE_STATE :
SMCLEAVE.H
SMCLEAVE_SEND_LOGOFF_STATE :
SMCLEAVE.H
SMCLEAVE_UNKNOWN_STATE :
SMCLEAVE.H
SMCLOGOFF_EXIT_STATE :
SMCLOGOF.H
SMCLOGOFF_FLAG_REPORT_ERROR_COMPLETE :
SMCLOGOF.H
SMCLOGOFF_FLAG_SAVE_COMPLETE :
SMCLOGOF.H
SMCLOGOFF_FLAG_SAVE_ERROR :
SMCLOGOF.H
SMCLOGOFF_FLAG_TIMEOUT :
SMCLOGOF.H
SMCLOGOFF_FLAG_UNKNOWN :
SMCLOGOF.H
SMCLOGOFF_INITIAL_STATE :
SMCLOGOF.H
SMCLOGOFF_REPORT_ERROR_STATE :
SMCLOGOF.H
SMCLOGOFF_SAVE_CHARACTER_STATE :
SMCLOGOF.H
SMCLOGOFF_TIMEOUT_STATE :
SMCLOGOF.H
SMCLOGOFF_UNKNOWN_STATE :
SMCLOGOF.H
SMCPLAY_GAME_DO_GAME_STATE :
SMCPLAY.H
SMCPLAY_GAME_END_GAME_STATE :
SMCPLAY.H
SMCPLAY_GAME_FLAG_END_GAME :
SMCPLAY.H
SMCPLAY_GAME_FLAG_GOTO_RECEIVED :
SMCPLAY.H
SMCPLAY_GAME_FLAG_LEAVE_PLACE :
SMCPLAY.H
SMCPLAY_GAME_FLAG_START_GAME :
SMCPLAY.H
SMCPLAY_GAME_FLAG_TIMED_OUT :
SMCPLAY.H
SMCPLAY_GAME_FLAG_UNKNOWN :
SMCPLAY.H
SMCPLAY_GAME_GO_TO_PLACE_STATE :
SMCPLAY.H
SMCPLAY_GAME_INITIAL_STATE :
SMCPLAY.H
SMCPLAY_GAME_TIMED_OUT_STATE :
SMCPLAY.H
SMCPLAY_GAME_UNKNOWN_STATE :
SMCPLAY.H
SMCPLAY_GAME_WAIT_FOR_GO_TO_STATE :
SMCPLAY.H
SMMAIN_INITIAL_STATE :
SMMAIN.H
SOUND_BAD :
SOUND.H
SOUND_BUTTON_DOWN :
SOUNDS.H
SOUND_BUTTON_UP :
SOUNDS.H
SOUND_CITIZEN_HURT_SET :
SOUNDS.H
SOUND_CITIZEN_JUMP :
SOUNDS.H
SOUND_CITIZEN_WAR_CRY :
SOUNDS.H
SOUND_CLANG :
SOUNDS.H
SOUND_CRICKETS :
3D_IO.C
SOUND_CRUNCH :
SOUNDS.H
SOUND_DAGGERHIT :
SOUNDS.H
SOUND_DING :
SOUNDS.H
SOUND_DOOR_1 :
SOUNDS.H
SOUND_DOOR_2 :
SOUNDS.H
SOUND_DOOR_3 :
SOUNDS.H
SOUND_EARTHQUAKE :
SOUNDS.H
SOUND_ELECTRIC1 :
SOUNDS.H
SOUND_ELECTRIC2 :
SOUNDS.H
SOUND_ELECTRICITY :
3D_IO.C
SOUND_FIREPLACE :
3D_IO.C
SOUND_FISTHIT :
SOUNDS.H
SOUND_HIT :
SOUNDS.H
SOUND_HUM :
3D_IO.C
SOUND_LATCH :
SOUNDS.H
SOUND_LAVA :
3D_IO.C
SOUND_LAVA_BOIL :
3D_IO.C
SOUND_MACEHIT :
SOUNDS.H
SOUND_MACHINE_BUZZ :
3D_IO.C
SOUND_MAGE_HURT_SET :
SOUNDS.H
SOUND_MAGE_JUMP :
SOUNDS.H
SOUND_MAGE_WAR_CRY :
SOUNDS.H
SOUND_MUNCH :
SOUNDS.H
SOUND_NONE :
SOUNDS.H
SOUND_NOTE_PAGE :
SOUNDS.H
SOUND_PALADIN_HURT_SET :
SOUNDS.H
SOUND_PALADIN_JUMP :
SOUNDS.H
SOUND_PALADIN_WAR_CRY :
SOUNDS.H
SOUND_PLAYER_CONFUSED :
SOUNDS.H
SOUND_PLAYER_DEAD :
SOUNDS.H
SOUND_PLAYER_DRAINED :
SOUNDS.H
SOUND_PLAYER_HURT_SET :
SOUNDS.H
SOUND_PLAYER_HURTBAD_SET :
SOUNDS.H
SOUND_PLAYER_JUMP_SET :
SOUNDS.H
SOUND_PLAYER_PISSED :
SOUNDS.H
SOUND_PLAYER_POISONED :
SOUNDS.H
SOUND_PLAYER_WAR_CRY_SET :
SOUNDS.H
SOUND_PUNCH :
SOUNDS.H
SOUND_PUNCH2 :
SOUNDS.H
SOUND_ROGUE_HURT_SET :
SOUNDS.H
SOUND_ROGUE_WAR_CRY :
SOUNDS.H
SOUND_RUMBLE :
3D_IO.C
SOUND_SHEATH_DAGGER :
SOUNDS.H
SOUND_SHEATH_LONGSWD :
SOUNDS.H
SOUND_SHEATH_SHTSWD :
SOUNDS.H
SOUND_SHORELINE :
3D_IO.C
SOUND_SMASH :
SOUNDS.H
SOUND_SOMETHING_BREAKING :
SOUNDS.H
SOUND_SOMETHING_SHATTERING :
SOUNDS.H
SOUND_SPELL_CLERIC_A_SET :
SOUNDS.H
SOUND_SPELL_CLERIC_B_SET :
SOUNDS.H
SOUND_SPELL_FIZZLE :
SOUNDS.H
SOUND_SPELL_MAGE_A_SET :
SOUNDS.H
SOUND_SPELL_MAGE_B_SET :
SOUNDS.H
SOUND_STREAM :
3D_IO.C
SOUND_STREAM_NUM_SAMPLES :
SOUND.C
SOUND_SWING_SET1 :
SOUNDS.H
SOUND_SWING_SET2 :
SOUNDS.H
SOUND_SWING_SET3 :
SOUNDS.H
SOUND_SWING_SET4 :
SOUNDS.H
SOUND_SWORDHIT :
SOUNDS.H
SOUND_TELEPORT :
SOUNDS.H
SOUND_TELEPORTER :
3D_IO.C
SOUND_TELEPORTER2 :
3D_IO.C
SOUND_THIEF_JUMP :
SOUNDS.H
SOUND_TUBE_HUM :
3D_IO.C
SOUND_WARM_HUM :
3D_IO.C
SOUND_WATER_DRIP :
3D_IO.C
SOUND_WATER_FALL :
3D_IO.C
SOUND_WATER_FOUNTAIN :
3D_IO.C
SOUND_WIND_HARD :
3D_IO.C
SOUND_WIND_SOFT :
3D_IO.C
SOUND_XBOW :
SOUNDS.H
SoundDing :
SOUNDS.H
SPACE :
KEYS.H
SPACE_PARITY :
LL_COMM.H
SPECIAL_EFFECT_AREA_SOUND :
PACKET.H
SPECIAL_OBJECT_ACID_SECTOR :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_CRICKETS :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_ELECTRICITY :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_FIREPLACE :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_HUM :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_LAVA :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_LAVA_BOIL :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_MACHINE_BUZZ :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_RUMBLE :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_SHORELINE :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_STREAM :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_TELEPORTER :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_TELEPORTER2 :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_TUBE_HUM :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_WARM_HUM :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_WATER_DRIP :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_WATER_FALL :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_WATER_FOUNTAIN :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_WIND_HARD :
3D_IO.C
SPECIAL_OBJECT_AREA_SOUND_WIND_SOFT :
3D_IO.C
SPECIAL_OBJECT_DEPTH :
3D_IO.C
SPECIAL_OBJECT_DIRT_SECTOR :
3D_IO.C
SPECIAL_OBJECT_DOOR :
3D_IO.C
SPECIAL_OBJECT_DOOR_REQUIRE_ITEM :
3D_IO.C
SPECIAL_OBJECT_FLOW_FAST :
3D_IO.C
SPECIAL_OBJECT_FLOW_MEDIUM :
3D_IO.C
SPECIAL_OBJECT_FLOW_SLOW :
3D_IO.C
SPECIAL_OBJECT_FLOW_WALL_DOWN1 :
3D_IO.C
SPECIAL_OBJECT_FLOW_WALL_DOWN2 :
3D_IO.C
SPECIAL_OBJECT_FLOW_WALL_DOWN3 :
3D_IO.C
SPECIAL_OBJECT_FLOW_WALL_UP1 :
3D_IO.C
SPECIAL_OBJECT_FLOW_WALL_UP2 :
3D_IO.C
SPECIAL_OBJECT_FLOW_WALL_UP3 :
3D_IO.C
SPECIAL_OBJECT_GENERATOR :
3D_IO.C
SPECIAL_OBJECT_GLASS_CEILING :
3D_IO.C
SPECIAL_OBJECT_GLOW :
3D_IO.C
SPECIAL_OBJECT_ICE_SECTOR :
3D_IO.C
SPECIAL_OBJECT_LAVA_SECTOR :
3D_IO.C
SPECIAL_OBJECT_LEVEL_LINK :
3D_IO.C
SPECIAL_OBJECT_LEVEL_LINK_PLACE :
3D_IO.C
SPECIAL_OBJECT_LOCK_DOOR :
3D_IO.C
SPECIAL_OBJECT_MUD_SECTOR :
3D_IO.C
SPECIAL_OBJECT_SECTOR_ANIMATION :
3D_IO.C
SPECIAL_OBJECT_WATER_SECTOR :
3D_IO.C
SPECIAL_OBJECTS_END :
OPTIONS.H
SPECIAL_OBJECTS_START :
OPTIONS.H
STAB :
KEYS.H
STANCE_ATTACK :
OBJECT.H
STANCE_ATTACK2 :
OBJECT.H
STANCE_DIE :
OBJECT.H
STANCE_HURT :
OBJECT.H
STANCE_STAND :
OBJECT.H
STANCE_UNKNOWN :
OBJECT.H
STANCE_WALK :
OBJECT.H
STATE_MACHINE_HANDLE_BAD :
SMACHINE.H
STATE_MACHINE_INITIAL_STATE :
SMACHINE.H
STATE_MACHINE_INSTANCE_DEAD_TAG :
SMACHINE.C
STATE_MACHINE_INSTANCE_TAG :
SMACHINE.C
STATE_MACHINE_STATE_NONE :
SMACHINE.C
STATE_MACHINE_TAG :
SMACHINE.H
STATS_MAX_COINS :
STATS.H
StatsGetClimbHeight :
STATS.H
StatsGetCompletedAdventure :
STATS.H
StatsGetCompletedMap :
STATS.H
StatsGetCurrentQuestNumber :
STATS.H
StatsGetManaLeft :
STATS.H
StatsGetMaxFallV :
STATS.H
StatsGetMaxVRunning :
STATS.H
StatsGetMaxVWalking :
STATS.H
StatsGetName :
STATS.H
StatsGetPastPlaces :
STATS.H
StatsGetPlayerAccuracy :
STATS.H
StatsGetPlayerArmorValue :
STATS.H
StatsGetPlayerAttackSpeed :
STATS.H
StatsGetPlayerBolts :
STATS.H
StatsGetPlayerClassName :
STATS.H
StatsGetPlayerClassTitle :
STATS.H
StatsGetPlayerClassType :
STATS.H
StatsGetPlayerCoins :
STATS.H
StatsGetPlayerConstitution :
STATS.H
StatsGetPlayerExperience :
STATS.H
StatsGetPlayerExpNeeded :
STATS.H
StatsGetPlayerFood :
STATS.H
StatsGetPlayerHealth :
STATS.H
StatsGetPlayerLevel :
STATS.H
StatsGetPlayerLoad :
STATS.H
StatsGetPlayerMagic :
STATS.H
StatsGetPlayerMana :
STATS.H
StatsGetPlayerMaxFood :
STATS.H
StatsGetPlayerMaxHealth :
STATS.H
StatsGetPlayerMaxLoad :
STATS.H
StatsGetPlayerMaxMana :
STATS.H
StatsGetPlayerMaxWater :
STATS.H
StatsGetPlayerPoisonLevel :
STATS.H
StatsGetPlayerSavedCoins :
STATS.H
StatsGetPlayerSpeed :
STATS.H
StatsGetPlayerSpellSystem :
STATS.H
StatsGetPlayerStealth :
STATS.H
StatsGetPlayerStrength :
STATS.H
StatsGetPlayerWater :
STATS.H
StatsGetTallness :
STATS.H
StatsPlayerIsAlive :
STATS.H
StatsPlayerSetAlive :
STATS.H
StatsSetCompletedAdventure :
STATS.H
StatsSetCompletedMap :
STATS.H
StatsSetCurrentQuestNumber :
STATS.H
StatsSetJumpPower :
STATS.H
StatsSetMaxFallV :
STATS.H
StatsSetMaxVRunning :
STATS.H
StatsSetMaxVWalking :
STATS.H
StatsSetPlayerAccuracy :
STATS.H
StatsSetPlayerAttribute :
STATS.H
StatsSetPlayerClassType :
STATS.H
StatsSetPlayerCoins :
STATS.H
StatsSetPlayerConstitution :
STATS.H
StatsSetPlayerFood :
STATS.H
StatsSetPlayerLoad :
STATS.H
StatsSetPlayerMagic :
STATS.H
StatsSetPlayerMaxHealth :
STATS.H
StatsSetPlayerPoisonLevel :
STATS.H
StatsSetPlayerSavedCoins :
STATS.H
StatsSetPlayerSpeed :
STATS.H
StatsSetPlayerStealth :
STATS.H
StatsSetPlayerStrength :
STATS.H
StatsSetPlayerWater :
STATS.H
STOP_1 :
LL_COMM.H
STOP_2 :
LL_COMM.H
STORE_ID_START :
OPTIONS.H
STORE_LAST_PAGE_BUTTON_X1 :
INVENTOR.H
STORE_LAST_PAGE_BUTTON_Y1 :
INVENTOR.H
STORE_NEXT_PAGE_BUTTON_X1 :
INVENTOR.H
STORE_NEXT_PAGE_BUTTON_Y1 :
INVENTOR.H
STORE_PAGE_NUMBER_DISPLAY_X1 :
INVENTOR.H
STORE_PAGE_NUMBER_DISPLAY_X2 :
INVENTOR.H
STORE_PAGE_NUMBER_DISPLAY_Y1 :
INVENTOR.H
STORE_PAGE_NUMBER_DISPLAY_Y2 :
INVENTOR.H
STORE_PAGE_TYPE_DISPLAY_X1 :
INVENTOR.H
STORE_PAGE_TYPE_DISPLAY_X2 :
INVENTOR.H
STORE_PAGE_TYPE_DISPLAY_Y1 :
INVENTOR.H
STORE_PAGE_TYPE_DISPLAY_Y2 :
INVENTOR.H
SUMMON_CREATURE_TYPE :
CRELOGIC.C
SUMMON_DISTANCE :
CRELOGIC.C
SYNC_PACKET_FIELD_ACTION :
SYNCPACK.H
SYNC_PACKET_FIELD_ANGLE :
SYNCPACK.H
SYNC_PACKET_FIELD_AVAIL_X :
SYNCPACK.H
SYNC_PACKET_FIELD_AVAIL_Y :
SYNCPACK.H
SYNC_PACKET_FIELD_AVAIL_Z :
SYNCPACK.H
SYNC_PACKET_FIELD_STANCE :
SYNCPACK.H
SYNC_PACKET_STANCE_AND_VIS_INVISIBLE :
SYNCPACK.H
SYNC_PACKET_STANCE_AND_VIS_STANCE_MASK :
SYNCPACK.H
SYNC_PACKET_STANCE_AND_VIS_STEALTHY :
SYNCPACK.H
SYNC_PACKET_STANCE_AND_VIS_TELEPORT :
SYNCPACK.H
SYNC_PACKET_STANCE_AND_VIS_TRANSLUCENT :
SYNCPACK.H
SYNC_TIMING :
SERVER.C
SYNCMEM_SIZE :
SYNCMEM.H
SYSTEM_VAR_SELF :
SCRIPT.C
SYSTEM_VAR_TIME :
SCRIPT.C
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