Here is a list of all struct and union fields with links to the structures/unions they belong to:
- e -
- e
: T_3dWall
- effectData
: T_equipItemDescription
, T_equipItemDescriptionBorland
- effectTriggerOn
: T_equipItemDescription
, T_equipItemDescriptionBorland
- effectType
: T_equipItemDescription
, T_equipItemDescriptionBorland
- efxAtDeath
: T_creatureLogic
- elementID
: T_inventoryItemStruct
- elementInObjCollisionList
: T_3dObject_
- enabled
: T_buttonStruct
- end
: T_compressionEntry
, T_sliderTag
, T_pictureRaster
, T_3dFloorRun
, T_compressEntry
, T_hardFormCallbackGroup
- endSelect
: T_UITextLine
- endSelectIndex
: T_UITextStruct
- endSelectLine
: T_UITextStruct
- enterCallback
: T_stateMachineState
- enterSound
: T_mapAnimSectorState
, T_3dSectorInfo
- enterSoundRadius
: T_3dSectorInfo
, T_mapAnimSectorState
- entries
: T_vmIndex
- eprime
: T_3dWall
- exitCallback
: T_stateMachineState
- Experience
: _T_playerStats
- explodeOnCollision
: T_creatureLogic
- ExpNeeded
: _T_playerStats
- extraData
: T_stateMachineState
, T_3dObject_
, T_cmdQPacketStructTag
, T_stateMachineConditional