Here is a list of all struct and union fields with links to the structures/unions they belong to:
- r -
- Radius
: T_objMoveStruct
- radius
: T_areaSoundStructTag
- randomTimeBetween
: _T_objectGenerator
- readBuffer
: T_selfCommInfo
- readIn
: T_selfCommInfo
- readOut
: T_selfCommInfo
- realBottom
: T_3dObjectRunInfo
- realPixelBottom
: T_3dWallRun
- realPixelTop
: T_3dWallRun
- receiveBuffer
: T_PortInfo
- receivePos
: T_PortBuffer
- refCount
: T_vmEntry
- RegenHealth
: _T_playerStats
- RegenMana
: _T_playerStats
- regenRate
: T_creatureLogic
- region_size
: _tag_sos_evds_struct
, _tag_sos_vds_struct
- removeResult
: T_storeRemoveResultPacket
- requiredItem
: T_doorTag
- res
: T_lightTableStruct
, T_mapAnimHeaderStruct
- reserved
: T_3dObjectColRun
, T_horzFloorInfo
, T_3dWall
, T_3dFloorRun
, T_3dWallRun
, T_3dObjectRunInfo
, T_3dWallSlice
, T_scriptHeader_
, T_efxStruct
- resID
: T_resourceEntry
- resource
: T_soundBuffer
, T_objTypeInstanceStruct
- resourceFile
: T_resourceEntry
- resourceType
: T_resourceEntry
- response
: T_gameRespondJoinPacket
- retfunction
: T_TxtfldStruct
- retryTime
: T_cmdQPacketStructTag
- right
: T_UIObjectStruct
, T_horzFloorInfo
- rootBSPNode
: T_mapGroupStruct
- runInfo
: T_3dObjectRun