Here is a list of all struct and union fields with links to the structures/unions they belong to:
- o -
- objCollisionGroup
: T_3dObject_
- object
: T_inventoryItemStruct
- objectDestroyOn
: T_equipItemDescriptionBorland
, T_equipItemDescription
- objectID
: T_creatureState
- objectList
: T_efxStruct
- objectType
: T_creatureLogic
, _T_objectGenerator
, T_3dObject_
- objecttype
: T_inventoryItemStruct
- objID
: T_formObjectStruct
- objMove
: T_3dObject_
- objServerId
: T_3dObject_
- objtype
: T_formObjectStruct
- objTypeNum
: T_objTypeInstanceStruct
- objUniqueId
: T_3dObject_
- offset
: T_compressionEntry
, T_pictureRaster
, T_compressEntry
, _tag_sos_evds_struct
, _tag_sos_vds_struct
- offX
: T_3dWall
- offY
: T_3dWall
, T_3dWallRun
- OnSectors
: T_objMoveStruct
- opaque
: T_3dWall
- opened
: T_vmFileInfo
- orientation
: T_3dObject_
- owner
: T_PortBuffer
, T_scriptInstance
- ownerDir
: T_resourceEntry
- ownerID
: T_3dObject_
, T_damageObjInfo