Here is a list of all struct and union fields with links to the structures/unions they belong to:
- f -
- f
: T_3dWall
- f_buttonState
: T_UIButtonStruct
- f_cancel
: T_sliderTag
- faceDelay
: T_creatureLogic
- faceDelayCount
: T_creatureState
- fBackground
: _tagCAPABILITIES
- fcolor
: T_TxtfldStruct
, T_txtfrmStruct
, T_textStruct
- fieldfull
: T_TxtfldStruct
- fieldlength
: T_TxtfldStruct
- fieldsAvailable
: T_syncronizePacket
- file
: T_vmDataBlock
- fileIndex
: T_vmFileInfo
- filenameIndex
: T_vmFileInfo
- filenameRecords
: T_vmFileInfo
- fileOffset
: T_resourceEntry
, T_vmEntry
- fileRecords
: T_vmFileInfo
- filtb
: T_spellStruct
- filtg
: T_spellStruct
- filtr
: T_spellStruct
- finalActivity
: T_sliderTag
- finishCallback
: T_stateMachine
- first
: T_cmdQStruct
- firstDoor
: T_doorGroupHandleStruct
- firstFree
: T_vmHeader
- firstLevel
: T_gameStartPacket
- flags
: T_mapAnimWallState
, T_animationFrame
- Flags
: T_PortID
, T_objMoveStruct
- flags
: T_PortInfo
, T_mapAnimSectorState
- floorHeight
: T_mapAnimSectorState
- focusPic
: T_UIButtonStruct
- font
: T_textStruct
, T_UITextStruct
, T_TxtfldStruct
, T_TxtboxStruct
, T_txtfrmStruct
- fontheight
: T_TxtboxStruct
- fontHeight
: T_UITextStruct
- fontID
: T_bitfont
- Food
: _T_playerStats
- frameNumber
: T_objTypeInstanceStruct
- frequencyDivider
: T_SDLSoundBuffer
- friction
: T_3dSectorInfo
- frmtype
: T_txtfrmStruct
- fromPlayer
: T_retransmitPacket
- fromZ
: T_3dWall
- frontSideAnim
: T_mapAnimWallState