Amulets & Armor
v1.02
Open Source Game
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- f -
f :
T_3dWall
f_buttonState :
T_UIButtonStruct
f_cancel :
T_sliderTag
faceDelay :
T_creatureLogic
faceDelayCount :
T_creatureState
fBackground :
_tagCAPABILITIES
fcolor :
T_TxtfldStruct
,
T_txtfrmStruct
,
T_textStruct
fieldfull :
T_TxtfldStruct
fieldlength :
T_TxtfldStruct
fieldsAvailable :
T_syncronizePacket
file :
T_vmDataBlock
fileIndex :
T_vmFileInfo
filenameIndex :
T_vmFileInfo
filenameRecords :
T_vmFileInfo
fileOffset :
T_resourceEntry
,
T_vmEntry
fileRecords :
T_vmFileInfo
filtb :
T_spellStruct
filtg :
T_spellStruct
filtr :
T_spellStruct
finalActivity :
T_sliderTag
finishCallback :
T_stateMachine
first :
T_cmdQStruct
firstDoor :
T_doorGroupHandleStruct
firstFree :
T_vmHeader
firstLevel :
T_gameStartPacket
flags :
T_mapAnimWallState
,
T_animationFrame
Flags :
T_PortID
,
T_objMoveStruct
flags :
T_PortInfo
,
T_mapAnimSectorState
floorHeight :
T_mapAnimSectorState
focusPic :
T_UIButtonStruct
font :
T_textStruct
,
T_UITextStruct
,
T_TxtfldStruct
,
T_TxtboxStruct
,
T_txtfrmStruct
fontheight :
T_TxtboxStruct
fontHeight :
T_UITextStruct
fontID :
T_bitfont
Food :
_T_playerStats
frameNumber :
T_objTypeInstanceStruct
frequencyDivider :
T_SDLSoundBuffer
friction :
T_3dSectorInfo
frmtype :
T_txtfrmStruct
fromPlayer :
T_retransmitPacket
fromZ :
T_3dWall
frontSideAnim :
T_mapAnimWallState
Generated on Sun Aug 4 2013 15:35:49 for Amulets & Armor by
1.8.4